CPU: 1.67 GHz AMD Athlon XP2000+
RAM: 1 GB
Video Card: ATI Radeon 9200
Driver Version: 220.127.116.11
Description: For some reason, ever since 1.3.9 (I think--this was the latest version before 1.4.0, right?) I have been experiencing rendering bugs in GZDoom with sprites rendering squished either horizontally or vertically. I first noticed this in 1.3.9 where the Cacodemon was doing it every once in a while for a brief moment, but it was nothing too distracting. But as of 1.4.1, everything is screwy: items, weapons, monsters. Custom content seems to be the worst hit with monsters randomly cycling from being floating in the air squashed vertically to back on the ground squashed horizontally. It's something to do with the GL system as when it is deactivated, the problems go away. Specifically it appears to have something to do with the scaling methods: when it is switched to Scale3x or HQ3x, everything that's squished in the other modes looks normal, but then everything else gets horribly stretched out. I'm at wit's end and hope to have some sort of solution soon as I've been using GZDoom for some time now and I much prefer its rendering to vanilla ZDoom... the way everything turns brown in the dark just looks gross to me at this point.
Below are a series of images documenting this bug: