[UDMF] Linedef scaley inconsistency

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MaxED
Developer
Developer
Posts: 47
Joined: Fri Aug 03, 2012 0:06

[UDMF] Linedef scaley inconsistency

Post by MaxED » Mon Sep 24, 2012 11:19

This issue affects upper and middle sidedefs. Even if you have "dontpegbottom" setting enabled, vertical scale is still applied from the top of the texture in GZDoom.

Hilighted surface has "dontpegbottom" flag set and "scaley_top" set to 1.6:
Image

ZDoom r3875:
Image

GZDoom r1455:
Image
Attachments
scaley.wad
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