GZDoom 2.1.0 and 1.9.0 released

Bugs that have been resolved.

Moderator: Graf Zahl

Alexis
Posts: 18
Joined: Sun Jun 09, 2013 10:49

GZDoom 2.1.0 and 1.9.0 released

Post by Alexis » Sat Feb 06, 2016 12:37

Hello,

Here is a bug report for the version 1.9.0

http://www.arcade-history.com/temp/CrashReport.zip

It crashes at start here... :(

_mental_
Developer
Developer
Posts: 257
Joined: Sun Aug 07, 2011 13:36

Re: GZDoom 2.1.0 and 1.9.0 released

Post by _mental_ » Sat Feb 06, 2016 14:21

If Project_Brutality_2.03a.zip is the file downloaded from here, you need to extact it first and play with Project Brutality 2.03.pk3.
For me it doesn't crash anyway but I didn't try it on Windows 10.

Alexis
Posts: 18
Joined: Sun Jun 09, 2013 10:49

Re: GZDoom 2.1.0 and 1.9.0 released

Post by Alexis » Sat Feb 06, 2016 17:28

It crashes without Project Brutality too.

Alexis
Posts: 18
Joined: Sun Jun 09, 2013 10:49

GZDoom 2.1.0 and 1.9.0 released

Post by Alexis » Fri Feb 12, 2016 23:16

Here is a new crash report using the latest SVN build (gzdoom-g1.10pre-477-ga41895b)

Same crash as with the official 1.9.0 on my computer.

http://www.arcade-history.com/temp/CrashReport110.zip

Please note the 1.8 worked fine.

User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: GZDoom 2.1.0 and 1.9.0 released

Post by Graf Zahl » Fri Feb 12, 2016 23:40

Why do you report a bug in the news thread? There's a special forum for that. In any case, this one's for _mental_, it's in a function I don't know what it's there for. (ProcExtsFromExtString)

Alexis
Posts: 18
Joined: Sun Jun 09, 2013 10:49

Re: GZDoom 2.1.0 and 1.9.0 released

Post by Alexis » Sat Feb 13, 2016 0:28

Graf Zahl wrote:Why do you report a bug in the news thread? There's a special forum for that. In any case, this one's for _mental_, it's in a function I don't know what it's there for. (ProcExtsFromExtString)
Sorry, not familar with this forum.

_mental_
Developer
Developer
Posts: 257
Joined: Sun Aug 07, 2011 13:36

Re: GZDoom 2.1.0 and 1.9.0 released

Post by _mental_ » Sat Feb 13, 2016 15:01

Graf Zahl wrote:In any case, this one's for _mental_, it's in a function I don't know what it's there for. (ProcExtsFromExtString)
For some reason glGetString(GL_EXTENSIONS) returns NULL (no drivers installed? core profile only?)

Alexis, what's your graphics card?

Alexis
Posts: 18
Joined: Sun Jun 09, 2013 10:49

Re: GZDoom 2.1.0 and 1.9.0 released

Post by Alexis » Sat Feb 13, 2016 20:35

_mental_ wrote:
Graf Zahl wrote:In any case, this one's for _mental_, it's in a function I don't know what it's there for. (ProcExtsFromExtString)
For some reason glGetString(GL_EXTENSIONS) returns NULL (no drivers installed? core profile only?)

Alexis, what's your graphics card?
I don't have a graphic card, I run the integrated Intel HD graphics (i3) with the latest Windows 10 WHQL drivers installed. Gzdoom 1.8.x and latest Zandronum (in gl mode) work fine.

_mental_
Developer
Developer
Posts: 257
Joined: Sun Aug 07, 2011 13:36

Re: GZDoom 2.1.0 and 1.9.0 released

Post by _mental_ » Sun Feb 14, 2016 10:17

To moderators: is it possible to move crash-related posts into a separate thread?

Alexis, I don't access to any CPU of the generation you have. Although I made a test build to check if I got the problem right.

Alexis
Posts: 18
Joined: Sun Jun 09, 2013 10:49

Re: GZDoom 2.1.0 and 1.9.0 released

Post by Alexis » Sun Feb 14, 2016 13:45

_mental_ wrote:Alexis, I don't access to any CPU of the generation you have. Although I made a test build to check if I got the problem right.
I tested the test build and it crashes. And this time, I can't generate a new Crash Report since the test build is crashing and closing itself.

_mental_
Developer
Developer
Posts: 257
Joined: Sun Aug 07, 2011 13:36

Re: GZDoom 2.1.0 and 1.9.0 released

Post by _mental_ » Sun Feb 14, 2016 15:13

Alexis wrote:I tested the test build and it crashes. And this time, I can't generate a new Crash Report since the test build is crashing and closing itself.
That's pretty bad. It's not so easy to fix something without the hardware in question :(
Please do yet another test with this and this. I guess the first will work but the second will crash.

Alexis
Posts: 18
Joined: Sun Jun 09, 2013 10:49

Re: GZDoom 2.1.0 and 1.9.0 released

Post by Alexis » Sun Feb 14, 2016 17:08

_mental_ wrote:That's pretty bad. It's not so easy to fix something without the hardware in question :(
Please do yet another test with this and this. I guess the first will work but the second will crash.
The two are crashing, here are the reports:

First build: http://www.arcade-history.com/temp/Cras ... 8.1144.zip
Second build: http://www.arcade-history.com/temp/Cras ... 8.1151.zip

_mental_
Developer
Developer
Posts: 257
Joined: Sun Aug 07, 2011 13:36

Re: GZDoom 2.1.0 and 1.9.0 released

Post by _mental_ » Sun Feb 14, 2016 17:58

Alexis wrote:The two are crashing
I see. I'm trying to find the last version that works. Are you sure that 1.8.10 doesn't crash?

Alexis
Posts: 18
Joined: Sun Jun 09, 2013 10:49

Re: GZDoom 2.1.0 and 1.9.0 released

Post by Alexis » Sun Feb 14, 2016 21:01

_mental_ wrote:
Alexis wrote:The two are crashing
I see. I'm trying to find the last version that works. Are you sure that 1.8.10 doesn't crash?
Yes, 1.8.10 works here. I just re-tried it.

_mental_
Developer
Developer
Posts: 257
Joined: Sun Aug 07, 2011 13:36

Re: GZDoom 2.1.0 and 1.9.0 released

Post by _mental_ » Mon Feb 15, 2016 9:25

Alexis wrote:Yes, 1.8.10 works here. I just re-tried it.
The next build available is this one. There were many things changed since 1.8.10 but please try it anyway.

EDIT: Also, I upload yet another build of old version here.

Locked

Return to “Closed Bugs”