Changing fuzz effect ingame leaves screen garbage

Bugs that have been resolved.

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ibm5155
Posts: 152
Joined: Tue Oct 25, 2011 13:05

Changing fuzz effect ingame leaves screen garbage

Post by ibm5155 » Sun Aug 07, 2016 15:57

Sorry, I couldn't test with the latest code (Still setting things up since my system reset)...
Tested with the latest build leaved in the drd website, when you change the fuzz effect, it'll leave dots on screen, that are only "cleaned" if you check your map.
Demonstration vídeo:

The wad was using the spooky mod, in case someone wants to test under that map, type "puke 5 310" after spooky finish to talk and then go to the right room (the papers are only going to Spawn if you're under the 310 and if you opened the right door...)
EDIT: And yep, it happens with both intel hd 4000 and AMD HD8870m

OFF: nice to know that the new visual studio doesn't instal c++ by default, here we go again installing stuff again...

dpJudas
Developer
Developer
Posts: 798
Joined: Sat Jul 23, 2016 7:53

Re: Changing fuzz effect ingame leaves screen garbage

Post by dpJudas » Sun Aug 07, 2016 17:01

I'm not able to reproduce this on my computer. The fonts and such looks a bit different in the spooky mod I was using though. Maybe it is out of date?

By the way, could you try run the version of gzdoom I linked in the tearing and slowdown bug report? I'm curious to how it affects your system.

ibm5155
Posts: 152
Joined: Tue Oct 25, 2011 13:05

Re: Changing fuzz effect ingame leaves screen garbage

Post by ibm5155 » Sun Aug 07, 2016 17:52

"It's " but the only thing I changed for now are the fonts, the rest didn't has changed...
I didn't saw any errors message actually...
BUT, I noticed it only happens when I change from any fuzz style to "Swirly Fuzz" and "Translucent Fuzz", the others fuzz effects makes no black pixels.
EDIT:
Actually, I'm seeing nothing now in fullscreen with AMD gpu, that effect only happend with intel gpu befofe (intel maintains the same)...
Also, I tried to change from fullscreen to windowed mode with the intel gpu and I saw a message "Gzdoom stopped working...")

EDIT2: Opening the debug option that I saw under that message it showed me that:

Code: Select all

Unhandled exception at 0x00007FFB89B0BFD4 (opengl32.dll) in gzdoom.exe: 0xC0000005: Access violation reading location 0x0000000000002C58.

If there is a handler for this exception, the program may be safely continued.
EDIT3: I really don't know how to export that file that I'm viewing with visual studio, but here's the dissasembly that it shows:

Code: Select all

00007FFB89B0BD8F  ?? ?? 
00007FFB89B0BD90  ?? ?? 
00007FFB89B0BD91  ?? ?? 
00007FFB89B0BD92  ?? ?? 
00007FFB89B0BD93  ?? ?? 
00007FFB89B0BD94  ?? ?? 
00007FFB89B0BD95  ?? ?? 
00007FFB89B0BD96  ?? ?? 
00007FFB89B0BD97  ?? ?? 
00007FFB89B0BD98  ?? ?? 
00007FFB89B0BD99  ?? ?? 
00007FFB89B0BD9A  ?? ?? 
00007FFB89B0BD9B  ?? ?? 
00007FFB89B0BD9C  ?? ?? 
00007FFB89B0BD9D  ?? ?? 
00007FFB89B0BD9E  ?? ?? 
00007FFB89B0BD9F  ?? ?? 
00007FFB89B0BDA0  ?? ?? 
00007FFB89B0BDA1  ?? ?? 
00007FFB89B0BDA2  ?? ?? 
00007FFB89B0BDA3  ?? ?? 
00007FFB89B0BDA4  ?? ?? 
00007FFB89B0BDA5  ?? ?? 
00007FFB89B0BDA6  ?? ?? 
00007FFB89B0BDA7  ?? ?? 
00007FFB89B0BDA8  ?? ?? 
00007FFB89B0BDA9  ?? ?? 
00007FFB89B0BDAA  ?? ?? 
00007FFB89B0BDAB  ?? ?? 
00007FFB89B0BDAC  ?? ?? 
00007FFB89B0BDAD  ?? ?? 
00007FFB89B0BDAE  ?? ?? 
00007FFB89B0BDAF  ?? ?? 
00007FFB89B0BDB0  ?? ?? 
00007FFB89B0BDB1  ?? ?? 
00007FFB89B0BDB2  ?? ?? 
00007FFB89B0BDB3  ?? ?? 
00007FFB89B0BDB4  pop         rcx  
00007FFB89B0BDB5  ?? ?? 
00007FFB89B0BDB6  ?? ?? 
00007FFB89B0BDB7  ?? ?? 
00007FFB89B0BDB8  ?? ?? 
00007FFB89B0BDB9  ?? ?? 
00007FFB89B0BDBA  ?? ?? 
00007FFB89B0BDBB  ?? ?? 
00007FFB89B0BDBC  ?? ?? 
00007FFB89B0BDBD  ?? ?? 
00007FFB89B0BDBE  ?? ?? 
00007FFB89B0BDBF  ?? ?? 
00007FFB89B0BDC0  ?? ?? 
00007FFB89B0BDC1  ?? ?? 
00007FFB89B0BDC2  ?? ?? 
00007FFB89B0BDC3  ?? ?? 
00007FFB89B0BDC4  ?? ?? 
00007FFB89B0BDC5  ?? ?? 
00007FFB89B0BDC6  ?? ?? 
00007FFB89B0BDC7  ?? ?? 
00007FFB89B0BDC8  or          byte ptr [rax-57CD8BFFh],bpl  
00007FFB89B0BDCF  add         dh,byte ptr [rbp+5]  
00007FFB89B0BDD2  call        00007FFB89BADA70  
00007FFB89B0BDD7  mov         rax,qword ptr [rsi+90h]  
00007FFB89B0BDDE  mov         rcx,rdi  
00007FFB89B0BDE1  call        qword ptr [7FFB89BB1AD0h]  
00007FFB89B0BDE7  lock dec    dword ptr [rbx+0C8h]  
00007FFB89B0BDEE  mov         esi,eax  
00007FFB89B0BDF0  mov         rbx,qword ptr [rsp+50h]  
00007FFB89B0BDF5  mov         rsi,qword ptr [rsp+68h]  
00007FFB89B0BDFA  add         rsp,40h  
00007FFB89B0BDFE  pop         rdi  
00007FFB89B0BDFF  ret  
00007FFB89B0BE00  call        00007FFB89BADA70  
00007FFB89B0BE05  mov         rcx,rdi  
00007FFB89B0BE08  call        qword ptr [7FFB89BB15F0h]  
00007FFB89B0BE0E  lock dec    dword ptr [rbx+0C8h]  
00007FFB89B0BE15  mov         esi,eax  
00007FFB89B0BE17  mov         rbx,qword ptr [rsp+50h]  
00007FFB89B0BE1C  mov         rsi,qword ptr [rsp+68h]  
00007FFB89B0BE21  add         rsp,40h  
00007FFB89B0BE25  pop         rdi  
00007FFB89B0BE26  ret  
00007FFB89B0BE27  call        00007FFB89BADA70  
00007FFB89B0BE2C  xor         edx,edx  
00007FFB89B0BE2E  mov         rcx,rbx  
00007FFB89B0BE31  call        00007FFB89B09B10  
00007FFB89B0BE36  mov         rdx,rbx  
00007FFB89B0BE39  mov         rcx,rdi  
00007FFB89B0BE3C  call        00007FFB89B0C260  
00007FFB89B0BE41  mov         esi,eax  
00007FFB89B0BE43  call        qword ptr [7FFB89BB1838h]  
00007FFB89B0BE49  cmp         dword ptr [rbx+100h],eax  
00007FFB89B0BE4F  je          00007FFB89B0BE77  
00007FFB89B0BE51  call        qword ptr [7FFB89BB1838h]  
00007FFB89B0BE57  mov         r8d,dword ptr [rbx+100h]  
00007FFB89B0BE5E  lea         rcx,[7FFB89BB5330h]  
00007FFB89B0BE65  mov         r9d,eax  
00007FFB89B0BE68  ?? ?? 
00007FFB89B0BE69  ?? ?? 
00007FFB89B0BE6A  ?? ?? 
00007FFB89B0BE6B  ?? ?? 
00007FFB89B0BE6C  ?? ?? 
00007FFB89B0BE6D  ?? ?? 
00007FFB89B0BE6E  ?? ?? 
00007FFB89B0BE6F  ?? ?? 
00007FFB89B0BE70  ?? ?? 
00007FFB89B0BE71  ?? ?? 
00007FFB89B0BE72  ?? ?? 
00007FFB89B0BE73  ?? ?? 
00007FFB89B0BE74  ?? ?? 
00007FFB89B0BE75  ?? ?? 
00007FFB89B0BE76  ?? ?? 
00007FFB89B0BE77  ?? ?? 
00007FFB89B0BE78  ?? ?? 
00007FFB89B0BE79  add         al,1  
00007FFB89B0BE7B  add         byte ptr [rax],al  
00007FFB89B0BE7D  push        qword ptr [rbp+15h]  
00007FFB89B0BE80  mov         qword ptr [rbx+0F8h],0  
00007FFB89B0BE8B  mov         dword ptr [rbx+100h],0  
00007FFB89B0BE95  lea         rcx,[rbx+0D0h]  
00007FFB89B0BE9C  call        qword ptr [7FFB89BB1840h]  
00007FFB89B0BEA2  lock dec    dword ptr [rbx+0C8h]  
00007FFB89B0BEA9  mov         eax,esi  
00007FFB89B0BEAB  mov         rbx,qword ptr [rsp+50h]  
00007FFB89B0BEB0  mov         rsi,qword ptr [rsp+68h]  
00007FFB89B0BEB5  add         rsp,40h  
00007FFB89B0BEB9  pop         rdi  
00007FFB89B0BEBA  ret  
00007FFB89B0BEBB  mov         ecx,6  
00007FFB89B0BEC0  call        qword ptr [7FFB89BB1850h]  
00007FFB89B0BEC6  mov         rbx,qword ptr [rsp+50h]  
00007FFB89B0BECB  mov         eax,esi  
00007FFB89B0BECD  mov         rsi,qword ptr [rsp+68h]  
00007FFB89B0BED2  add         rsp,40h  
00007FFB89B0BED6  pop         rdi  
00007FFB89B0BED7  ret  
00007FFB89B0BED8  cmp         eax,0Ah  
00007FFB89B0BEDB  je          00007FFB89B0BEF5  
00007FFB89B0BEDD  mov         ecx,6  
00007FFB89B0BEE2  call        qword ptr [7FFB89BB1850h]  
00007FFB89B0BEE8  xor         eax,eax  
00007FFB89B0BEEA  mov         rsi,qword ptr [rsp+68h]  
00007FFB89B0BEEF  add         rsp,40h  
00007FFB89B0BEF3  pop         rdi  
00007FFB89B0BEF4  ret  
00007FFB89B0BEF5  mov         eax,1  
00007FFB89B0BEFA  mov         rsi,qword ptr [rsp+68h]  
00007FFB89B0BEFF  add         rsp,40h  
00007FFB89B0BF03  pop         rdi  
00007FFB89B0BF04  ret  
00007FFB89B0BF05  int         3  
00007FFB89B0BF06  int         3  
00007FFB89B0BF07  int         3  
00007FFB89B0BF08  int         3  
00007FFB89B0BF09  int         3  
00007FFB89B0BF0A  int         3  
00007FFB89B0BF0B  int         3  
00007FFB89B0BF0C  int         3  
00007FFB89B0BF0D  int         3  
00007FFB89B0BF0E  int         3  
00007FFB89B0BF0F  int         3  
00007FFB89B0BF10  mov         qword ptr [rsp+8],rbx  
00007FFB89B0BF15  push        rdi  
00007FFB89B0BF16  sub         rsp,20h  
00007FFB89B0BF1A  mov         rbx,rcx  
00007FFB89B0BF1D  xor         edi,edi  
00007FFB89B0BF1F  mov         rcx,qword ptr [rcx+2CA0h]  
00007FFB89B0BF26  test        rcx,rcx  
00007FFB89B0BF29  je          00007FFB89B0BF49  
00007FFB89B0BF2B  call        qword ptr [7FFB89BB1730h]  
00007FFB89B0BF31  mov         qword ptr [rbx+2CA0h],rdi  
00007FFB89B0BF38  mov         dword ptr [rbx+2CA8h],0FFFFFFFFh  
00007FFB89B0BF42  mov         qword ptr [rbx+2CB0h],rdi  
00007FFB89B0BF49  cmp         qword ptr [rbx+2CB8h],rdi  
00007FFB89B0BF50  je          00007FFB89B0BFA5  
00007FFB89B0BF52  cmp         qword ptr [rbx+2CD8h],rdi  
00007FFB89B0BF59  je          00007FFB89B0BF7D  
00007FFB89B0BF5B  mov         ecx,7  
00007FFB89B0BF60  call        qword ptr [7FFB89BB15D0h]  
00007FFB89B0BF66  mov         rcx,qword ptr [rbx+2CD8h]  
00007FFB89B0BF6D  mov         rdx,rax  
00007FFB89B0BF70  call        qword ptr [7FFB89BB1750h]  
00007FFB89B0BF76  mov         qword ptr [rbx+2CD8h],rdi  
00007FFB89B0BF7D  mov         rcx,qword ptr [rbx+2CB8h]  
00007FFB89B0BF84  call        qword ptr [7FFB89BB1730h]  
00007FFB89B0BF8A  mov         qword ptr [rbx+2CB8h],rdi  
00007FFB89B0BF91  mov         dword ptr [rbx+2CC0h],0BF800000h  
00007FFB89B0BF9B  mov         dword ptr [rbx+2CE0h],1  
00007FFB89B0BFA5  mov         rbx,qword ptr [rsp+30h]  
00007FFB89B0BFAA  add         rsp,20h  
00007FFB89B0BFAE  pop         rdi  
00007FFB89B0BFAF  ret  
00007FFB89B0BFB0  int         3  
00007FFB89B0BFB1  int         3  
00007FFB89B0BFB2  int         3  
00007FFB89B0BFB3  int         3  
00007FFB89B0BFB4  int         3  
00007FFB89B0BFB5  int         3  
00007FFB89B0BFB6  int         3  
00007FFB89B0BFB7  int         3  
00007FFB89B0BFB8  int         3  
00007FFB89B0BFB9  int         3  
00007FFB89B0BFBA  int         3  
00007FFB89B0BFBB  int         3  
00007FFB89B0BFBC  int         3  
00007FFB89B0BFBD  int         3  
00007FFB89B0BFBE  int         3  
00007FFB89B0BFBF  int         3  
00007FFB89B0BFC0  mov         qword ptr [rsp+8],rbx  
00007FFB89B0BFC5  mov         qword ptr [rsp+10h],rbp  
00007FFB89B0BFCA  mov         qword ptr [rsp+18h],rsi  
00007FFB89B0BFCF  push        rdi  
00007FFB89B0BFD0  sub         rsp,40h    <--
00007FFB89B0BFD4  mov         rdi,qword ptr [rcx+2C58h]  
00007FFB89B0BFDB  mov         rbx,rcx  
00007FFB89B0BFDE  test        rdi,rdi  
00007FFB89B0BFE1  je          00007FFB89B0C003  
00007FFB89B0BFE3  lea         rax,[rcx+2F00h]  
00007FFB89B0BFEA  cmp         rdi,rax  
00007FFB89B0BFED  je          00007FFB89B0C003  
00007FFB89B0BFEF  call        qword ptr [7FFB89BB1870h]  
00007FFB89B0BFF5  mov         r8,rdi  
00007FFB89B0BFF8  xor         edx,edx  
00007FFB89B0BFFA  mov         rcx,rax  
00007FFB89B0BFFD  call        qword ptr [7FFB89BB18C8h]  
00007FFB89B0C003  mov         rdi,qword ptr [rbx+2C60h]  
00007FFB89B0C00A  test        rdi,rdi  
00007FFB89B0C00D  je          00007FFB89B0C023  
00007FFB89B0C00F  call        qword ptr [7FFB89BB1870h]  
00007FFB89B0C015  mov         r8,rdi  
00007FFB89B0C018  xor         edx,edx  
00007FFB89B0C01A  mov         rcx,rax  
00007FFB89B0C01D  call        qword ptr [7FFB89BB18C8h]  
00007FFB89B0C023  mov         rcx,rbx  
00007FFB89B0C026  call        00007FFB89B0BF10  
00007FFB89B0C02B  mov         rcx,rbx  
00007FFB89B0C02E  call        00007FFB89B0D2D0  
00007FFB89B0C033  mov         rdi,qword ptr [rbx+2C80h]  
00007FFB89B0C03A  test        rdi,rdi  
00007FFB89B0C03D  je          00007FFB89B0C053  
00007FFB89B0C03F  call        qword ptr [7FFB89BB1870h]  
00007FFB89B0C045  mov         r8,rdi  
00007FFB89B0C048  xor         edx,edx  
00007FFB89B0C04A  mov         rcx,rax  
00007FFB89B0C04D  call        qword ptr [7FFB89BB18C8h]  
00007FFB89B0C053  mov         rdi,qword ptr [rbx+24D0h]  
00007FFB89B0C05A  test        rdi,rdi  
00007FFB89B0C05D  je          00007FFB89B0C073  
00007FFB89B0C05F  call        qword ptr [7FFB89BB1870h]  
00007FFB89B0C065  mov         r8,rdi  
00007FFB89B0C068  xor         edx,edx  
00007FFB89B0C06A  mov         rcx,rax  
00007FFB89B0C06D  call        qword ptr [7FFB89BB18C8h]  
00007FFB89B0C073  mov         rdi,qword ptr [rbx+3038h]  
00007FFB89B0C07A  test        rdi,rdi  
00007FFB89B0C07D  je          00007FFB89B0C093  
00007FFB89B0C07F  call        qword ptr [7FFB89BB1870h]  
00007FFB89B0C085  mov         r8,rdi  
00007FFB89B0C088  xor         edx,edx  
00007FFB89B0C08A  mov         rcx,rax  
00007FFB89B0C08D  call        qword ptr [7FFB89BB18C8h]  
00007FFB89B0C093  xor         ebp,ebp  
00007FFB89B0C095  cmp         qword ptr [rbx+2D18h],rbp  
00007FFB89B0C09C  je          00007FFB89B0C0C5  
00007FFB89B0C09E  mov         rdi,qword ptr [rbx+2ED8h]  
00007FFB89B0C0A5  test        rdi,rdi  
00007FFB89B0C0A8  je          00007FFB89B0C0BE  
00007FFB89B0C0AA  call        qword ptr [7FFB89BB1870h]  
00007FFB89B0C0B0  mov         r8,rdi  
00007FFB89B0C0B3  xor         edx,edx  
00007FFB89B0C0B5  mov         rcx,rax  
00007FFB89B0C0B8  call        qword ptr [7FFB89BB18C8h]  
00007FFB89B0C0BE  mov         qword ptr [rbx+2D18h],rbp  
00007FFB89B0C0C5  mov         esi,ebp  
00007FFB89B0C0C7  lea         rdi,[rbx+2840h]  
00007FFB89B0C0CE  xchg        ax,ax  
00007FFB89B0C0D0  mov         rdx,qword ptr [rdi]  
00007FFB89B0C0D3  test        rdx,rdx  
00007FFB89B0C0D6  je          00007FFB89B0C0E3  
00007FFB89B0C0D8  mov         rcx,rbx  
00007FFB89B0C0DB  call        00007FFB89B09290  
00007FFB89B0C0E0  mov         qword ptr [rdi],rbp  
00007FFB89B0C0E3  inc         esi  
00007FFB89B0C0E5  add         rdi,8  
00007FFB89B0C0E9  movsxd      rax,esi  
00007FFB89B0C0EC  cmp         rax,6  
00007FFB89B0C0F0  jb          00007FFB89B0C0D0  
00007FFB89B0C0F2  test        byte ptr [rbx+2B00h],2  
00007FFB89B0C0F9  je          00007FFB89B0C15F  
00007FFB89B0C0FB  mov         rax,qword ptr [rbx+2B40h]  
00007FFB89B0C102  lea         rcx,[rsp+20h]  
00007FFB89B0C107  mov         qword ptr [rsp+38h],rax  
00007FFB89B0C10C  mov         rax,qword ptr [rbx+2B38h]  
00007FFB89B0C113  mov         qword ptr [rsp+30h],rax  
00007FFB89B0C118  mov         dword ptr [rsp+20h],3  
00007FFB89B0C120  mov         qword ptr [rsp+28h],rbp  
00007FFB89B0C125  call        00007FFB89B09A30  
00007FFB89B0C12A  mov         rcx,rax  
00007FFB89B0C12D  call        00007FFB89B096E0  
00007FFB89B0C132  mov         rcx,qword ptr [rbx+2B40h]  
00007FFB89B0C139  mov         rax,qword ptr [rcx]  
00007FFB89B0C13C  mov         rax,qword ptr [rax+10h]  
00007FFB89B0C140  call        qword ptr [7FFB89BB1AD0h]  
00007FFB89B0C146  mov         rcx,qword ptr [rbx+2BC8h]  
00007FFB89B0C14D  test        rcx,rcx  
00007FFB89B0C150  je          00007FFB89B0C15F  
00007FFB89B0C152  mov         rax,qword ptr [rcx]  
00007FFB89B0C155  mov         rax,qword ptr [rax+10h]  
00007FFB89B0C159  call        qword ptr [7FFB89BB1AD0h]  
00007FFB89B0C15F  mov         rcx,rbx  
00007FFB89B0C162  call        00007FFB89B65B80  
00007FFB89B0C167  mov         rbx,qword ptr [rsp+50h]  
00007FFB89B0C16C  mov         eax,1  
00007FFB89B0C171  mov         rbp,qword ptr [rsp+58h]  
00007FFB89B0C176  mov         rsi,qword ptr [rsp+60h]  
00007FFB89B0C17B  add         rsp,40h  
00007FFB89B0C17F  pop         rdi  
00007FFB89B0C180  ret  
00007FFB89B0C181  int         3  
00007FFB89B0C182  int         3  

EDIT4:

Code: Select all

Exception thrown at 0x00007FFB45996295 (ig7icd64.dll) in gzdoom.exe: 0xC0000005: Access violation reading location 0x0000000000000008.

If there is a handler for this exception, the program may be safely continued.

User avatar
Graf Zahl
GZDoom Developer
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Posts: 7148
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Location: Germany
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Re: Changing fuzz effect ingame leaves screen garbage

Post by Graf Zahl » Sun Aug 07, 2016 18:17

That's somewhere inside the OpenGL driver, meaning I can't do much with that info.

ibm5155
Posts: 152
Joined: Tue Oct 25, 2011 13:05

Re: Changing fuzz effect ingame leaves screen garbage

Post by ibm5155 » Sun Aug 07, 2016 20:12

Actually, with more testing I noticed that it only happens with the AMD gpu, the intel gpu doesn't show that dots and lines...
Testing wad: http://www.mediafire.com/download/yaskq ... eport9.wad
and also here's another vídeo under that specific map: EDIT: Finally, visual studio is working again...
so the error when changing from fullscreen to windowed is related to this line "m_hRC = wglCreateContext(m_hDC);" line 827 in win32gliface.cpp

dpJudas
Developer
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Posts: 798
Joined: Sat Jul 23, 2016 7:53

Re: Changing fuzz effect ingame leaves screen garbage

Post by dpJudas » Mon Aug 08, 2016 15:20

Problem is that this line means "dear Intel/AMD, please create me an OpenGL context". Why mode switches causes your drivers to go bananas is impossible to say without access to the driver source code (which we won't get).

User avatar
Graf Zahl
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GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
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Re: Changing fuzz effect ingame leaves screen garbage

Post by Graf Zahl » Mon Aug 08, 2016 16:03

I am sorry to say this, but you are experiencing such an abnormal amount of problems nobody else has that there must be something in your computer that's contributing to this. What, I have no idea, but since nobody else is seeing these things it may be impossible to solve.

ibm5155
Posts: 152
Joined: Tue Oct 25, 2011 13:05

Re: Changing fuzz effect ingame leaves screen garbage

Post by ibm5155 » Mon Aug 08, 2016 18:44

Well, I'll try to find out someone with an AMD gpu to see if he gets the same problem (or if it's just I that suffers from these weird iuses)

Some extra log:
-Enabling the "Lens Distortion Effect" or "tonemap mode" made the garbage not to be erased when you check the map. (but you cannot see it inside the map).
-If I change the vr mode to "green/mangenta" the lines/dots are going to show in green/mangenta colors, and if you change the vr mode to off, that colored lines will remain in green/mangenta colors and the new ones in black...
-enabling the lens flare effect made the lines bigger.

Also this time, there were some gzdoom logs.

Code: Select all

OS: Windows NT (NT 10.0) Build 14393
    
M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
 adding D:/Program Files (x86)/gzdoom/gzdoom.pk3, 618 lumps
 adding doom2.wad, 2956 lumps
 adding D:/Desenvolvimento/mods/Spooky House TC/BUG/fuzzbug/Spooky_House_Bug_Report9.wad, 20 lumps
 adding C:/Users/lucas/AppData/Local/Temp/b3h95taj/jw2fl9ze.wad, 4 lumps
I_Init: Setting up machine state.
CPU speed: 2395 MHz
CPU Vendor ID: GenuineIntel
  Name: Intel(R) Core(TM) i7-3635QM CPU @ 2.40GHz
  Family 6, Model 58, Stepping 9
  Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.44.60
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
DECORATE parsing took 84.82 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: AMD Radeon R9 M200X Series
GL_VERSION: 4.5.13447 Core Profile Context 16.300.2311.0 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.50
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Max. texture size: 16384
Max. texture units: 32
Max. varying: 128
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 1280 x 720

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map01 - entryway


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map01 - entryway

"fullscreen" is "true"
R_OPENGL: No valid pixel formats found. Retrying in compatibility mode
Warning: 'Object' is freed outside the GC process.

R_OPENGL: Couldn't set pixel format.

dpJudas
Developer
Developer
Posts: 798
Joined: Sat Jul 23, 2016 7:53

Re: Changing fuzz effect ingame leaves screen garbage

Post by dpJudas » Fri Aug 19, 2016 4:51

ibm5155, could you check if g2.2pre-2024-g0e2d9af fixes this bug report (black dots on screen)? Thanks.

ibm5155
Posts: 152
Joined: Tue Oct 25, 2011 13:05

Re: Changing fuzz effect ingame leaves screen garbage

Post by ibm5155 » Fri Aug 19, 2016 18:31

dpJudas wrote:ibm5155, could you check if g2.2pre-2024-g0e2d9af fixes this bug report (black dots on screen)? Thanks.
I can confirm it was fixed under that build. (Tested with both gpus just in case)

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