Changing fuzz effect ingame leaves screen garbage
Moderator: Graf Zahl
-
- Posts: 152
- Joined: Tue Oct 25, 2011 13:05
Changing fuzz effect ingame leaves screen garbage
Sorry, I couldn't test with the latest code (Still setting things up since my system reset)...
Tested with the latest build leaved in the drd website, when you change the fuzz effect, it'll leave dots on screen, that are only "cleaned" if you check your map.
Demonstration vídeo:
The wad was using the spooky mod, in case someone wants to test under that map, type "puke 5 310" after spooky finish to talk and then go to the right room (the papers are only going to Spawn if you're under the 310 and if you opened the right door...)
EDIT: And yep, it happens with both intel hd 4000 and AMD HD8870m
OFF: nice to know that the new visual studio doesn't instal c++ by default, here we go again installing stuff again...
Tested with the latest build leaved in the drd website, when you change the fuzz effect, it'll leave dots on screen, that are only "cleaned" if you check your map.
Demonstration vídeo:
The wad was using the spooky mod, in case someone wants to test under that map, type "puke 5 310" after spooky finish to talk and then go to the right room (the papers are only going to Spawn if you're under the 310 and if you opened the right door...)
EDIT: And yep, it happens with both intel hd 4000 and AMD HD8870m
OFF: nice to know that the new visual studio doesn't instal c++ by default, here we go again installing stuff again...
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- Developer
- Posts: 798
- Joined: Sat Jul 23, 2016 7:53
Re: Changing fuzz effect ingame leaves screen garbage
I'm not able to reproduce this on my computer. The fonts and such looks a bit different in the spooky mod I was using though. Maybe it is out of date?
By the way, could you try run the version of gzdoom I linked in the tearing and slowdown bug report? I'm curious to how it affects your system.
By the way, could you try run the version of gzdoom I linked in the tearing and slowdown bug report? I'm curious to how it affects your system.
-
- Posts: 152
- Joined: Tue Oct 25, 2011 13:05
Re: Changing fuzz effect ingame leaves screen garbage
"It's " but the only thing I changed for now are the fonts, the rest didn't has changed...
I didn't saw any errors message actually...
BUT, I noticed it only happens when I change from any fuzz style to "Swirly Fuzz" and "Translucent Fuzz", the others fuzz effects makes no black pixels.
EDIT:
Actually, I'm seeing nothing now in fullscreen with AMD gpu, that effect only happend with intel gpu befofe (intel maintains the same)...
Also, I tried to change from fullscreen to windowed mode with the intel gpu and I saw a message "Gzdoom stopped working...")
EDIT2: Opening the debug option that I saw under that message it showed me that:
EDIT3: I really don't know how to export that file that I'm viewing with visual studio, but here's the dissasembly that it shows:
EDIT4:
I didn't saw any errors message actually...
BUT, I noticed it only happens when I change from any fuzz style to "Swirly Fuzz" and "Translucent Fuzz", the others fuzz effects makes no black pixels.
EDIT:
Actually, I'm seeing nothing now in fullscreen with AMD gpu, that effect only happend with intel gpu befofe (intel maintains the same)...
Also, I tried to change from fullscreen to windowed mode with the intel gpu and I saw a message "Gzdoom stopped working...")
EDIT2: Opening the debug option that I saw under that message it showed me that:
Code: Select all
Unhandled exception at 0x00007FFB89B0BFD4 (opengl32.dll) in gzdoom.exe: 0xC0000005: Access violation reading location 0x0000000000002C58.
If there is a handler for this exception, the program may be safely continued.
Code: Select all
00007FFB89B0BD8F ?? ??
00007FFB89B0BD90 ?? ??
00007FFB89B0BD91 ?? ??
00007FFB89B0BD92 ?? ??
00007FFB89B0BD93 ?? ??
00007FFB89B0BD94 ?? ??
00007FFB89B0BD95 ?? ??
00007FFB89B0BD96 ?? ??
00007FFB89B0BD97 ?? ??
00007FFB89B0BD98 ?? ??
00007FFB89B0BD99 ?? ??
00007FFB89B0BD9A ?? ??
00007FFB89B0BD9B ?? ??
00007FFB89B0BD9C ?? ??
00007FFB89B0BD9D ?? ??
00007FFB89B0BD9E ?? ??
00007FFB89B0BD9F ?? ??
00007FFB89B0BDA0 ?? ??
00007FFB89B0BDA1 ?? ??
00007FFB89B0BDA2 ?? ??
00007FFB89B0BDA3 ?? ??
00007FFB89B0BDA4 ?? ??
00007FFB89B0BDA5 ?? ??
00007FFB89B0BDA6 ?? ??
00007FFB89B0BDA7 ?? ??
00007FFB89B0BDA8 ?? ??
00007FFB89B0BDA9 ?? ??
00007FFB89B0BDAA ?? ??
00007FFB89B0BDAB ?? ??
00007FFB89B0BDAC ?? ??
00007FFB89B0BDAD ?? ??
00007FFB89B0BDAE ?? ??
00007FFB89B0BDAF ?? ??
00007FFB89B0BDB0 ?? ??
00007FFB89B0BDB1 ?? ??
00007FFB89B0BDB2 ?? ??
00007FFB89B0BDB3 ?? ??
00007FFB89B0BDB4 pop rcx
00007FFB89B0BDB5 ?? ??
00007FFB89B0BDB6 ?? ??
00007FFB89B0BDB7 ?? ??
00007FFB89B0BDB8 ?? ??
00007FFB89B0BDB9 ?? ??
00007FFB89B0BDBA ?? ??
00007FFB89B0BDBB ?? ??
00007FFB89B0BDBC ?? ??
00007FFB89B0BDBD ?? ??
00007FFB89B0BDBE ?? ??
00007FFB89B0BDBF ?? ??
00007FFB89B0BDC0 ?? ??
00007FFB89B0BDC1 ?? ??
00007FFB89B0BDC2 ?? ??
00007FFB89B0BDC3 ?? ??
00007FFB89B0BDC4 ?? ??
00007FFB89B0BDC5 ?? ??
00007FFB89B0BDC6 ?? ??
00007FFB89B0BDC7 ?? ??
00007FFB89B0BDC8 or byte ptr [rax-57CD8BFFh],bpl
00007FFB89B0BDCF add dh,byte ptr [rbp+5]
00007FFB89B0BDD2 call 00007FFB89BADA70
00007FFB89B0BDD7 mov rax,qword ptr [rsi+90h]
00007FFB89B0BDDE mov rcx,rdi
00007FFB89B0BDE1 call qword ptr [7FFB89BB1AD0h]
00007FFB89B0BDE7 lock dec dword ptr [rbx+0C8h]
00007FFB89B0BDEE mov esi,eax
00007FFB89B0BDF0 mov rbx,qword ptr [rsp+50h]
00007FFB89B0BDF5 mov rsi,qword ptr [rsp+68h]
00007FFB89B0BDFA add rsp,40h
00007FFB89B0BDFE pop rdi
00007FFB89B0BDFF ret
00007FFB89B0BE00 call 00007FFB89BADA70
00007FFB89B0BE05 mov rcx,rdi
00007FFB89B0BE08 call qword ptr [7FFB89BB15F0h]
00007FFB89B0BE0E lock dec dword ptr [rbx+0C8h]
00007FFB89B0BE15 mov esi,eax
00007FFB89B0BE17 mov rbx,qword ptr [rsp+50h]
00007FFB89B0BE1C mov rsi,qword ptr [rsp+68h]
00007FFB89B0BE21 add rsp,40h
00007FFB89B0BE25 pop rdi
00007FFB89B0BE26 ret
00007FFB89B0BE27 call 00007FFB89BADA70
00007FFB89B0BE2C xor edx,edx
00007FFB89B0BE2E mov rcx,rbx
00007FFB89B0BE31 call 00007FFB89B09B10
00007FFB89B0BE36 mov rdx,rbx
00007FFB89B0BE39 mov rcx,rdi
00007FFB89B0BE3C call 00007FFB89B0C260
00007FFB89B0BE41 mov esi,eax
00007FFB89B0BE43 call qword ptr [7FFB89BB1838h]
00007FFB89B0BE49 cmp dword ptr [rbx+100h],eax
00007FFB89B0BE4F je 00007FFB89B0BE77
00007FFB89B0BE51 call qword ptr [7FFB89BB1838h]
00007FFB89B0BE57 mov r8d,dword ptr [rbx+100h]
00007FFB89B0BE5E lea rcx,[7FFB89BB5330h]
00007FFB89B0BE65 mov r9d,eax
00007FFB89B0BE68 ?? ??
00007FFB89B0BE69 ?? ??
00007FFB89B0BE6A ?? ??
00007FFB89B0BE6B ?? ??
00007FFB89B0BE6C ?? ??
00007FFB89B0BE6D ?? ??
00007FFB89B0BE6E ?? ??
00007FFB89B0BE6F ?? ??
00007FFB89B0BE70 ?? ??
00007FFB89B0BE71 ?? ??
00007FFB89B0BE72 ?? ??
00007FFB89B0BE73 ?? ??
00007FFB89B0BE74 ?? ??
00007FFB89B0BE75 ?? ??
00007FFB89B0BE76 ?? ??
00007FFB89B0BE77 ?? ??
00007FFB89B0BE78 ?? ??
00007FFB89B0BE79 add al,1
00007FFB89B0BE7B add byte ptr [rax],al
00007FFB89B0BE7D push qword ptr [rbp+15h]
00007FFB89B0BE80 mov qword ptr [rbx+0F8h],0
00007FFB89B0BE8B mov dword ptr [rbx+100h],0
00007FFB89B0BE95 lea rcx,[rbx+0D0h]
00007FFB89B0BE9C call qword ptr [7FFB89BB1840h]
00007FFB89B0BEA2 lock dec dword ptr [rbx+0C8h]
00007FFB89B0BEA9 mov eax,esi
00007FFB89B0BEAB mov rbx,qword ptr [rsp+50h]
00007FFB89B0BEB0 mov rsi,qword ptr [rsp+68h]
00007FFB89B0BEB5 add rsp,40h
00007FFB89B0BEB9 pop rdi
00007FFB89B0BEBA ret
00007FFB89B0BEBB mov ecx,6
00007FFB89B0BEC0 call qword ptr [7FFB89BB1850h]
00007FFB89B0BEC6 mov rbx,qword ptr [rsp+50h]
00007FFB89B0BECB mov eax,esi
00007FFB89B0BECD mov rsi,qword ptr [rsp+68h]
00007FFB89B0BED2 add rsp,40h
00007FFB89B0BED6 pop rdi
00007FFB89B0BED7 ret
00007FFB89B0BED8 cmp eax,0Ah
00007FFB89B0BEDB je 00007FFB89B0BEF5
00007FFB89B0BEDD mov ecx,6
00007FFB89B0BEE2 call qword ptr [7FFB89BB1850h]
00007FFB89B0BEE8 xor eax,eax
00007FFB89B0BEEA mov rsi,qword ptr [rsp+68h]
00007FFB89B0BEEF add rsp,40h
00007FFB89B0BEF3 pop rdi
00007FFB89B0BEF4 ret
00007FFB89B0BEF5 mov eax,1
00007FFB89B0BEFA mov rsi,qword ptr [rsp+68h]
00007FFB89B0BEFF add rsp,40h
00007FFB89B0BF03 pop rdi
00007FFB89B0BF04 ret
00007FFB89B0BF05 int 3
00007FFB89B0BF06 int 3
00007FFB89B0BF07 int 3
00007FFB89B0BF08 int 3
00007FFB89B0BF09 int 3
00007FFB89B0BF0A int 3
00007FFB89B0BF0B int 3
00007FFB89B0BF0C int 3
00007FFB89B0BF0D int 3
00007FFB89B0BF0E int 3
00007FFB89B0BF0F int 3
00007FFB89B0BF10 mov qword ptr [rsp+8],rbx
00007FFB89B0BF15 push rdi
00007FFB89B0BF16 sub rsp,20h
00007FFB89B0BF1A mov rbx,rcx
00007FFB89B0BF1D xor edi,edi
00007FFB89B0BF1F mov rcx,qword ptr [rcx+2CA0h]
00007FFB89B0BF26 test rcx,rcx
00007FFB89B0BF29 je 00007FFB89B0BF49
00007FFB89B0BF2B call qword ptr [7FFB89BB1730h]
00007FFB89B0BF31 mov qword ptr [rbx+2CA0h],rdi
00007FFB89B0BF38 mov dword ptr [rbx+2CA8h],0FFFFFFFFh
00007FFB89B0BF42 mov qword ptr [rbx+2CB0h],rdi
00007FFB89B0BF49 cmp qword ptr [rbx+2CB8h],rdi
00007FFB89B0BF50 je 00007FFB89B0BFA5
00007FFB89B0BF52 cmp qword ptr [rbx+2CD8h],rdi
00007FFB89B0BF59 je 00007FFB89B0BF7D
00007FFB89B0BF5B mov ecx,7
00007FFB89B0BF60 call qword ptr [7FFB89BB15D0h]
00007FFB89B0BF66 mov rcx,qword ptr [rbx+2CD8h]
00007FFB89B0BF6D mov rdx,rax
00007FFB89B0BF70 call qword ptr [7FFB89BB1750h]
00007FFB89B0BF76 mov qword ptr [rbx+2CD8h],rdi
00007FFB89B0BF7D mov rcx,qword ptr [rbx+2CB8h]
00007FFB89B0BF84 call qword ptr [7FFB89BB1730h]
00007FFB89B0BF8A mov qword ptr [rbx+2CB8h],rdi
00007FFB89B0BF91 mov dword ptr [rbx+2CC0h],0BF800000h
00007FFB89B0BF9B mov dword ptr [rbx+2CE0h],1
00007FFB89B0BFA5 mov rbx,qword ptr [rsp+30h]
00007FFB89B0BFAA add rsp,20h
00007FFB89B0BFAE pop rdi
00007FFB89B0BFAF ret
00007FFB89B0BFB0 int 3
00007FFB89B0BFB1 int 3
00007FFB89B0BFB2 int 3
00007FFB89B0BFB3 int 3
00007FFB89B0BFB4 int 3
00007FFB89B0BFB5 int 3
00007FFB89B0BFB6 int 3
00007FFB89B0BFB7 int 3
00007FFB89B0BFB8 int 3
00007FFB89B0BFB9 int 3
00007FFB89B0BFBA int 3
00007FFB89B0BFBB int 3
00007FFB89B0BFBC int 3
00007FFB89B0BFBD int 3
00007FFB89B0BFBE int 3
00007FFB89B0BFBF int 3
00007FFB89B0BFC0 mov qword ptr [rsp+8],rbx
00007FFB89B0BFC5 mov qword ptr [rsp+10h],rbp
00007FFB89B0BFCA mov qword ptr [rsp+18h],rsi
00007FFB89B0BFCF push rdi
00007FFB89B0BFD0 sub rsp,40h <--
00007FFB89B0BFD4 mov rdi,qword ptr [rcx+2C58h]
00007FFB89B0BFDB mov rbx,rcx
00007FFB89B0BFDE test rdi,rdi
00007FFB89B0BFE1 je 00007FFB89B0C003
00007FFB89B0BFE3 lea rax,[rcx+2F00h]
00007FFB89B0BFEA cmp rdi,rax
00007FFB89B0BFED je 00007FFB89B0C003
00007FFB89B0BFEF call qword ptr [7FFB89BB1870h]
00007FFB89B0BFF5 mov r8,rdi
00007FFB89B0BFF8 xor edx,edx
00007FFB89B0BFFA mov rcx,rax
00007FFB89B0BFFD call qword ptr [7FFB89BB18C8h]
00007FFB89B0C003 mov rdi,qword ptr [rbx+2C60h]
00007FFB89B0C00A test rdi,rdi
00007FFB89B0C00D je 00007FFB89B0C023
00007FFB89B0C00F call qword ptr [7FFB89BB1870h]
00007FFB89B0C015 mov r8,rdi
00007FFB89B0C018 xor edx,edx
00007FFB89B0C01A mov rcx,rax
00007FFB89B0C01D call qword ptr [7FFB89BB18C8h]
00007FFB89B0C023 mov rcx,rbx
00007FFB89B0C026 call 00007FFB89B0BF10
00007FFB89B0C02B mov rcx,rbx
00007FFB89B0C02E call 00007FFB89B0D2D0
00007FFB89B0C033 mov rdi,qword ptr [rbx+2C80h]
00007FFB89B0C03A test rdi,rdi
00007FFB89B0C03D je 00007FFB89B0C053
00007FFB89B0C03F call qword ptr [7FFB89BB1870h]
00007FFB89B0C045 mov r8,rdi
00007FFB89B0C048 xor edx,edx
00007FFB89B0C04A mov rcx,rax
00007FFB89B0C04D call qword ptr [7FFB89BB18C8h]
00007FFB89B0C053 mov rdi,qword ptr [rbx+24D0h]
00007FFB89B0C05A test rdi,rdi
00007FFB89B0C05D je 00007FFB89B0C073
00007FFB89B0C05F call qword ptr [7FFB89BB1870h]
00007FFB89B0C065 mov r8,rdi
00007FFB89B0C068 xor edx,edx
00007FFB89B0C06A mov rcx,rax
00007FFB89B0C06D call qword ptr [7FFB89BB18C8h]
00007FFB89B0C073 mov rdi,qword ptr [rbx+3038h]
00007FFB89B0C07A test rdi,rdi
00007FFB89B0C07D je 00007FFB89B0C093
00007FFB89B0C07F call qword ptr [7FFB89BB1870h]
00007FFB89B0C085 mov r8,rdi
00007FFB89B0C088 xor edx,edx
00007FFB89B0C08A mov rcx,rax
00007FFB89B0C08D call qword ptr [7FFB89BB18C8h]
00007FFB89B0C093 xor ebp,ebp
00007FFB89B0C095 cmp qword ptr [rbx+2D18h],rbp
00007FFB89B0C09C je 00007FFB89B0C0C5
00007FFB89B0C09E mov rdi,qword ptr [rbx+2ED8h]
00007FFB89B0C0A5 test rdi,rdi
00007FFB89B0C0A8 je 00007FFB89B0C0BE
00007FFB89B0C0AA call qword ptr [7FFB89BB1870h]
00007FFB89B0C0B0 mov r8,rdi
00007FFB89B0C0B3 xor edx,edx
00007FFB89B0C0B5 mov rcx,rax
00007FFB89B0C0B8 call qword ptr [7FFB89BB18C8h]
00007FFB89B0C0BE mov qword ptr [rbx+2D18h],rbp
00007FFB89B0C0C5 mov esi,ebp
00007FFB89B0C0C7 lea rdi,[rbx+2840h]
00007FFB89B0C0CE xchg ax,ax
00007FFB89B0C0D0 mov rdx,qword ptr [rdi]
00007FFB89B0C0D3 test rdx,rdx
00007FFB89B0C0D6 je 00007FFB89B0C0E3
00007FFB89B0C0D8 mov rcx,rbx
00007FFB89B0C0DB call 00007FFB89B09290
00007FFB89B0C0E0 mov qword ptr [rdi],rbp
00007FFB89B0C0E3 inc esi
00007FFB89B0C0E5 add rdi,8
00007FFB89B0C0E9 movsxd rax,esi
00007FFB89B0C0EC cmp rax,6
00007FFB89B0C0F0 jb 00007FFB89B0C0D0
00007FFB89B0C0F2 test byte ptr [rbx+2B00h],2
00007FFB89B0C0F9 je 00007FFB89B0C15F
00007FFB89B0C0FB mov rax,qword ptr [rbx+2B40h]
00007FFB89B0C102 lea rcx,[rsp+20h]
00007FFB89B0C107 mov qword ptr [rsp+38h],rax
00007FFB89B0C10C mov rax,qword ptr [rbx+2B38h]
00007FFB89B0C113 mov qword ptr [rsp+30h],rax
00007FFB89B0C118 mov dword ptr [rsp+20h],3
00007FFB89B0C120 mov qword ptr [rsp+28h],rbp
00007FFB89B0C125 call 00007FFB89B09A30
00007FFB89B0C12A mov rcx,rax
00007FFB89B0C12D call 00007FFB89B096E0
00007FFB89B0C132 mov rcx,qword ptr [rbx+2B40h]
00007FFB89B0C139 mov rax,qword ptr [rcx]
00007FFB89B0C13C mov rax,qword ptr [rax+10h]
00007FFB89B0C140 call qword ptr [7FFB89BB1AD0h]
00007FFB89B0C146 mov rcx,qword ptr [rbx+2BC8h]
00007FFB89B0C14D test rcx,rcx
00007FFB89B0C150 je 00007FFB89B0C15F
00007FFB89B0C152 mov rax,qword ptr [rcx]
00007FFB89B0C155 mov rax,qword ptr [rax+10h]
00007FFB89B0C159 call qword ptr [7FFB89BB1AD0h]
00007FFB89B0C15F mov rcx,rbx
00007FFB89B0C162 call 00007FFB89B65B80
00007FFB89B0C167 mov rbx,qword ptr [rsp+50h]
00007FFB89B0C16C mov eax,1
00007FFB89B0C171 mov rbp,qword ptr [rsp+58h]
00007FFB89B0C176 mov rsi,qword ptr [rsp+60h]
00007FFB89B0C17B add rsp,40h
00007FFB89B0C17F pop rdi
00007FFB89B0C180 ret
00007FFB89B0C181 int 3
00007FFB89B0C182 int 3
Code: Select all
Exception thrown at 0x00007FFB45996295 (ig7icd64.dll) in gzdoom.exe: 0xC0000005: Access violation reading location 0x0000000000000008.
If there is a handler for this exception, the program may be safely continued.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: Changing fuzz effect ingame leaves screen garbage
That's somewhere inside the OpenGL driver, meaning I can't do much with that info.
-
- Posts: 152
- Joined: Tue Oct 25, 2011 13:05
Re: Changing fuzz effect ingame leaves screen garbage
Actually, with more testing I noticed that it only happens with the AMD gpu, the intel gpu doesn't show that dots and lines...
Testing wad: http://www.mediafire.com/download/yaskq ... eport9.wad
and also here's another vídeo under that specific map: EDIT: Finally, visual studio is working again...
so the error when changing from fullscreen to windowed is related to this line "m_hRC = wglCreateContext(m_hDC);" line 827 in win32gliface.cpp
Testing wad: http://www.mediafire.com/download/yaskq ... eport9.wad
and also here's another vídeo under that specific map: EDIT: Finally, visual studio is working again...
so the error when changing from fullscreen to windowed is related to this line "m_hRC = wglCreateContext(m_hDC);" line 827 in win32gliface.cpp
-
- Developer
- Posts: 798
- Joined: Sat Jul 23, 2016 7:53
Re: Changing fuzz effect ingame leaves screen garbage
Problem is that this line means "dear Intel/AMD, please create me an OpenGL context". Why mode switches causes your drivers to go bananas is impossible to say without access to the driver source code (which we won't get).
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: Changing fuzz effect ingame leaves screen garbage
I am sorry to say this, but you are experiencing such an abnormal amount of problems nobody else has that there must be something in your computer that's contributing to this. What, I have no idea, but since nobody else is seeing these things it may be impossible to solve.
-
- Posts: 152
- Joined: Tue Oct 25, 2011 13:05
Re: Changing fuzz effect ingame leaves screen garbage
Well, I'll try to find out someone with an AMD gpu to see if he gets the same problem (or if it's just I that suffers from these weird iuses)
Some extra log:
-Enabling the "Lens Distortion Effect" or "tonemap mode" made the garbage not to be erased when you check the map. (but you cannot see it inside the map).
-If I change the vr mode to "green/mangenta" the lines/dots are going to show in green/mangenta colors, and if you change the vr mode to off, that colored lines will remain in green/mangenta colors and the new ones in black...
-enabling the lens flare effect made the lines bigger.
Also this time, there were some gzdoom logs.
Some extra log:
-Enabling the "Lens Distortion Effect" or "tonemap mode" made the garbage not to be erased when you check the map. (but you cannot see it inside the map).
-If I change the vr mode to "green/mangenta" the lines/dots are going to show in green/mangenta colors, and if you change the vr mode to off, that colored lines will remain in green/mangenta colors and the new ones in black...
-enabling the lens flare effect made the lines bigger.
Also this time, there were some gzdoom logs.
Code: Select all
OS: Windows NT (NT 10.0) Build 14393
M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding D:/Program Files (x86)/gzdoom/gzdoom.pk3, 618 lumps
adding doom2.wad, 2956 lumps
adding D:/Desenvolvimento/mods/Spooky House TC/BUG/fuzzbug/Spooky_House_Bug_Report9.wad, 20 lumps
adding C:/Users/lucas/AppData/Local/Temp/b3h95taj/jw2fl9ze.wad, 4 lumps
I_Init: Setting up machine state.
CPU speed: 2395 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i7-3635QM CPU @ 2.40GHz
Family 6, Model 58, Stepping 9
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.44.60
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
DECORATE parsing took 84.82 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: AMD Radeon R9 M200X Series
GL_VERSION: 4.5.13447 Core Profile Context 16.300.2311.0 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.50
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Max. texture size: 16384
Max. texture units: 32
Max. varying: 128
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 1280 x 720
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map01 - entryway
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map01 - entryway
"fullscreen" is "true"
R_OPENGL: No valid pixel formats found. Retrying in compatibility mode
Warning: 'Object' is freed outside the GC process.
R_OPENGL: Couldn't set pixel format.
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- Developer
- Posts: 798
- Joined: Sat Jul 23, 2016 7:53
Re: Changing fuzz effect ingame leaves screen garbage
ibm5155, could you check if g2.2pre-2024-g0e2d9af fixes this bug report (black dots on screen)? Thanks.
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- Posts: 152
- Joined: Tue Oct 25, 2011 13:05
Re: Changing fuzz effect ingame leaves screen garbage
I can confirm it was fixed under that build. (Tested with both gpus just in case)dpJudas wrote:ibm5155, could you check if g2.2pre-2024-g0e2d9af fixes this bug report (black dots on screen)? Thanks.