I found a bug with the "bars" texture in Doom. I believe this is an OpenGL problem, since it doesn't happen in Software rendering and I've tested it on Zandronum as well as GZDoom. The problem most likely is my new AMD Radeon HD 7750 graphics card. Since I installed it, this problem appeared. Thank you in advance.
Screenshot:
OpenGL bug.
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- Rachael
- Developer
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Re: OpenGL bug.
That's actually the exact problem right there. It's not a flaw in GZDoom, the driver just isn't supporting texture masks properly.TheEthanator wrote:The problem most likely is my new AMD Radeon HD 7750 graphics card. Since I installed it, this problem appeared.
Update your drivers and the problem should go away.
Quicklink
If that does not fix the issue, you will need to contact ATI and alert them to this problem. However, since OpenGL is a very low priority for them, I would not expect them to do much.
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Re: OpenGL bug.
Now try changing this setting in the options of dynamic lighting http://rghost.ru/43595025
Personally, I have a hard Radeon 7970m on the laptop and had the same problem ...
Personally, I have a hard Radeon 7970m on the laptop and had the same problem ...
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Re: OpenGL bug.
My drivers are up to date. I may also want to add that I'm using Windows XP and I'm restricted to DirectX 9.
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- Joined: Tue Feb 05, 2013 22:34
Re: OpenGL bug.
I just remembered GZDoom in an OpenGL renderer...TheEthanator wrote:My drivers are up to date. I may also want to add that I'm using Windows XP and I'm restricted to DirectX 9.
