OpenGL bug.

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TheEthanator
Posts: 3
Joined: Tue Feb 05, 2013 22:34

OpenGL bug.

Post by TheEthanator »

I found a bug with the "bars" texture in Doom. I believe this is an OpenGL problem, since it doesn't happen in Software rendering and I've tested it on Zandronum as well as GZDoom. The problem most likely is my new AMD Radeon HD 7750 graphics card. Since I installed it, this problem appeared. Thank you in advance.


Screenshot:
Screenshot_Doom_20130205_154410.png
Screenshot_Doom_20130205_154410.png (315.24 KiB) Viewed 977 times
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Rachael
Developer
Developer
Posts: 3651
Joined: Sat May 13, 2006 10:30

Re: OpenGL bug.

Post by Rachael »

TheEthanator wrote:The problem most likely is my new AMD Radeon HD 7750 graphics card. Since I installed it, this problem appeared.
That's actually the exact problem right there. It's not a flaw in GZDoom, the driver just isn't supporting texture masks properly.

Update your drivers and the problem should go away.

Quicklink

If that does not fix the issue, you will need to contact ATI and alert them to this problem. However, since OpenGL is a very low priority for them, I would not expect them to do much.
Skaladin
Posts: 4
Joined: Wed Feb 06, 2013 14:12

Re: OpenGL bug.

Post by Skaladin »

Now try changing this setting in the options of dynamic lighting http://rghost.ru/43595025
Personally, I have a hard Radeon 7970m on the laptop and had the same problem ...
TheEthanator
Posts: 3
Joined: Tue Feb 05, 2013 22:34

Re: OpenGL bug.

Post by TheEthanator »

My drivers are up to date. I may also want to add that I'm using Windows XP and I'm restricted to DirectX 9.
TheEthanator
Posts: 3
Joined: Tue Feb 05, 2013 22:34

Re: OpenGL bug.

Post by TheEthanator »

TheEthanator wrote:My drivers are up to date. I may also want to add that I'm using Windows XP and I'm restricted to DirectX 9.
I just remembered GZDoom in an OpenGL renderer... :oops:
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