Standing in a doorway, everything looks like it is meant to (relatively dull outside):

Move forward a little bit and the outside brightens up:

It's very localised. If I move forward a little more, the scene goes back to how it is meant to look.
I have noticed it a few times and each time I have been standing in a doorway with different light levels in the rooms either side of the door. I don't know if that is relevant or not.
Dynamic lights are also used on the map and these could be relevant. Certainly, disabling dynamic lights stops the problem.
Also, it seems to be related to "Software" sector lighting mode. The effect doesn't seem to be there in other modes (as far as I can tell).
I don't think that I will be able to make a demo map for this because the effect doesn't happen in the same place all the time. One time a particular area will be fine during one play, the next time it won't. For example, without making any changes in the map, I have tried repeatedly since I took the above screenshots to make the effect happen in that location - I can't. However, it appeared in another location that was previously fine.