What I did to get the crash:
gzdoom -file lights.pk3 -noautoload -warp 18
iddqd, run out into the courtyard, then run around waking up everything that can come into the courtyard and continue running around the courtyard for a bit. After a minute or so it will crash. It might crash more quickly if I summon a whole bunch of arachnotrons into the fray but that could be my imagination.
It does not seem to crash if I just stand at the spawn doing nothing.
It also does not seem to crash if I run without lights.pk3 (or any other lights defintion).
Turning off dynamic lights in the ini but still loading the lights definition file does not prevent the crash.
Bugs that have been resolved.
Moderator: Graf Zahl
1 post • Page 1 of 1
- Team Bad Allocation, blast off at the speed of light!
- Posts: 53
- Joined: Fri Jan 05, 2007 10:40
- (4.4 KiB) Downloaded 15 times