Tainted Decorum

Talk about what TheDarkArchon is making.

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TheDarkArchon
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Post by TheDarkArchon » Fri Sep 16, 2005 22:10

CT: You can always fall back on the Software renderer if all else fails: the global fragglescripts aren't dependant on video cards.

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TheDarkArchon
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Post by TheDarkArchon » Thu Oct 06, 2005 20:37

After my HD disaster, I managed to recover Tainted Decorum thanks to Chronoteeth. It was made before the GZDoom changes so I am going to have to redo them. For now, I am releasing the mod in it's current state as soon as I get somewhere to host it (other than RapidShare). I'm going to update the mod when problems (balance, etc.) pop up, with the first version being 0.7

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Post by wildweasel » Thu Oct 06, 2005 22:13


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TheDarkArchon
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Post by TheDarkArchon » Sat Oct 08, 2005 0:27

No comments? :(

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My name is Smith.Agent Smith...
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Post by Post » Sat Oct 08, 2005 7:39

That Thing ROX!

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Post by Soultaker » Sat Oct 08, 2005 8:04

It causes computers to melt that plus it does look pretty good so far.

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Marty Kirra
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Post by Marty Kirra » Sun Oct 09, 2005 4:25

TDA, is this different than the last version you sent me?

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Post by Snarboo » Sun Oct 09, 2005 4:36

It's pretty interesting, Archon! There are some minor issues I've noticed though, like the dual pistols. The ejection port on the left pistol disappears, then switches sides during the reload animation. I'm not sure if this is a bug or because you weren't able to finish the graphics, though. There are some other minor issues, such as the punch frames not being very smooth and look jerky, but this is a pretty solid mod so far!

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TheDarkArchon
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Post by TheDarkArchon » Sun Oct 09, 2005 12:35

Marty Kirra wrote:TDA, is this different than the last version you sent me?
There are some minor differences.

Snarboo: The dual pistols thing is a known issue.

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Post by Bashe » Wed Oct 12, 2005 2:28

The minigun thing slows my AMD 64 a bit sine it sprays the casings so rapidly right in the players view.

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TheDarkArchon
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Post by TheDarkArchon » Wed Oct 12, 2005 9:26

It's the smoke that causes slowdown. I need to remove some of it.

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Post by Snarboo » Wed Oct 12, 2005 13:07

Is there a way you can make the smoke either smaller or more transparent in (G)ZDoom? With certain weapons, such as the minigun, the smoke basically clouds the screen, making it impossible to see anything.

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TheDarkArchon
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Post by TheDarkArchon » Wed Oct 12, 2005 15:14

There are ways, yes.

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Post by Snarboo » Wed Oct 12, 2005 16:08

TheDarkArchon wrote:There are ways, yes.
Cool. :)

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TheDarkArchon
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Post by TheDarkArchon » Sun Oct 23, 2005 0:52

A couple of minor developments

* Gave the chi gem skull holder's eye sockets a glow.
* Demons and spectres (invisible sonuva...) can now be gibbed, with sprites borrowed from Enjay's "freezing demon" demo.

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