No DONTFLIP support yet. Will be coming in another pull request.
Roll is always enabled.
Rotations are now disabled for actors -- if you want to utilize rotations, enable the SPRITEANGLE flag and specify an angle to use in the SpriteAngle property.
Last edited by Major Cooke on Sat Sep 17, 2016 18:24, edited 7 times in total.
One small thing: Can you put the rotation stuff in CalculateVertices? My future plans with the sprite code can't have it in the Draw function directly so it may just be placed there right now.
Done. I just moved it straight over into there, added a return statement at the end of the FLATSPRITE stuff and had CalculateVertices always be called. Nothing else touched.
Call it quick and sloppy if one wills but I just don't want to break anything else.
So, curious, if this is merged, does it make it into the release after all?
That's not what I meant. I meant the hidden files you see here: Click here to set the cookie, then take a gander at this folder with it on. Notice all the .map.gz files - you have to instruct CMake to generate those. I need that to put it in the folder because Graf uses them.
They are for diagnosing crash reports - which I doubt will be a problem but it's better to have them anyway.