DOOMDEFS help needed!

Need help with your project? Ask here.
Surreal Doomer
Posts: 1
Joined: Sun Jun 15, 2008 2:14

DOOMDEFS help needed!

Post by Surreal Doomer »

I have a DOOMDEFS lump that has 816 lines. It has open and close brackets in all the correct places. However, I am getting this error:

Execution could not continue.

Script error, "Nacht.wad:DOOMDEFS" line 817:
Expected '{'.

Any and all help would be appreciated.

This is the DOOMDEFS lump (REAAAALLLLY long):

Code: Select all

pointlight GlowLight1
{
    color 0.5 0.0 0.0
    size 64
    offset 0 0 0
    subtractive 0
}

pointlight GlowLight2
{
    color 0.7 0.0 0.0
    size 150
    offset 0 0 0
    subtractive 0
}

pointlight GlowLight3
{
    color 0.5 0.0 0.0
    size 45
    offset 0 28 0
    subtractive 0
}

pointlight GlowLight4
{
    color 0.5 0.0 0.0
    size 75
    offset 0 0 0
    subtractive 0
}

pointlight GlowFlash
{
    color 0.7 0.0 0.0
    size 500000
    offset 0 0 0
    subtractive 0
}

pointlight EerieLight1
{
    color 0.5 0.0 0.0
    size 50
    offset 0 0 0
    subtractive 0
}

pointlight TeleLight
{
    color 0.4 0.0 0.4
    size 64
    offset 0 0 0
    subtractive 0
}

pointlight WhiteLight1
{
    color 1.0 1.0 1.0
    size 64
    offset 0 0 0
    subtractive 0
}

pointlight RedLight1
{
    color 0.6 0.0 0.0
    size 70
    offset 0 0 0
    subtractive 0
}

pointlight GreenLight1
{
    color 0.0 0.7 0.0
    size 75
    offset 0 0 0
    subtractive 0
}

pointlight BlueLight1
{
    color 0.0 0.0 0.6
    size 70
    offset 0 0 0
    subtractive 0
}

pointlight BlueLight2
{
    color 0.0 0.0 0.4
    size 50
    offset 0 0 0
    subtractive 0
}

object Rocket
{
    frame MISL { light GlowLight1 }
}

object SeekerMissile
{
    frame MISL { light GlowLight4 }
}

object BFGBall
{
    frame BFS1 { light GlowLight2 }
    frame BFE1 { light GlowLight2 }
}

object PlasmaBall
{
    frame PLSS { light GlowLight1 }
    frame PLSE { light GlowLight4 }
}

object Arachnotron
{
    frame BSPII { light EerieLight1 }
    frame BSPIJ { light EerieLight1 }
    frame BSPIK { light EerieLight1 }
    frame BSPIL { light EerieLight1 }
    frame BSPIM { light EerieLight1 }
    frame BSPIN { light EerieLight1 }
    frame BSPIO { light EerieLight1 }
}

object StealthArachnotron
{
    frame BSPII { light EerieLight1 }
    frame BSPIJ { light EerieLight1 }
    frame BSPIK { light EerieLight1 }
    frame BSPIL { light EerieLight1 }
    frame BSPIM { light EerieLight1 }
    frame BSPIN { light EerieLight1 }
    frame BSPIO { light EerieLight1 }
}

object Archvile
{
    frame VILEQ { light EerieLight1 }
    frame VILER { light EerieLight1 }
    frame VILES { light EerieLight1 }
    frame VILET { light EerieLight1 }
    frame VILEU { light EerieLight1 }
    frame VILEV { light EerieLight1 }
    frame VILEW { light EerieLight1 }
    frame VILEX { light EerieLight1 }
    frame VILEY { light EerieLight1 }
    frame VILE" { light TeleLight }
    frame VILE[ { light TeleLight }
    frame VILE] { light TeleLight }
}

object StealthArchvile
{
    frame VILEQ { light EerieLight1 }
    frame VILER { light EerieLight1 }
    frame VILES { light EerieLight1 }
    frame VILET { light EerieLight1 }
    frame VILEU { light EerieLight1 }
    frame VILEV { light EerieLight1 }
    frame VILEW { light EerieLight1 }
    frame VILEX { light EerieLight1 }
    frame VILEY { light EerieLight1 }
}

object TeleportFog
{
    frame TFOG { light TeleLight }
}

object BaronOfHell
{
    frame BOSSH { light EerieLight1 }
    frame BOSSI { light EerieLight1 }
    frame BOSSJ { light EerieLight1 }
    frame BOSSK { light EerieLight1 }
    frame BOSSL { light EerieLight1 }
    frame BOSSM { light EerieLight1 }
    frame BOSSN { light EerieLight1 }
}

object StealthBaron
{
    frame BOSSH { light EerieLight1 }
    frame BOSSI { light EerieLight1 }
    frame BOSSJ { light EerieLight1 }
    frame BOSSK { light EerieLight1 }
    frame BOSSL { light EerieLight1 }
    frame BOSSM { light EerieLight1 }
    frame BOSSN { light EerieLight1 }
}

object HellKnight
{
    frame BOS2H { light EerieLight1 }
    frame BOS2I { light EerieLight1 }
    frame BOS2J { light EerieLight1 }
    frame BOS2K { light EerieLight1 }
    frame BOS2L { light EerieLight1 }
    frame BOS2M { light EerieLight1 }
    frame BOS2N { light EerieLight1 }
}

object StealthHellKnight
{
    frame BOS2H { light EerieLight1 }
    frame BOS2I { light EerieLight1 }
    frame BOS2J { light EerieLight1 }
    frame BOS2K { light EerieLight1 }
    frame BOS2L { light EerieLight1 }
    frame BOS2M { light EerieLight1 }
    frame BOS2N { light EerieLight1 }
}

object Cacodemon
{
    frame HEADE { light EerieLight1 }
    frame HEADF { light EerieLight1 }
    frame HEADG { light EerieLight1 }
    frame HEADH { light EerieLight1 }
    frame HEADI { light EerieLight1 }
    frame HEADJ { light EerieLight1 }
    frame HEADK { light EerieLight1 }
}

object StealthCacodemon
{
    frame HEADE { light EerieLight1 }
    frame HEADF { light EerieLight1 }
    frame HEADG { light EerieLight1 }
    frame HEADH { light EerieLight1 }
    frame HEADI { light EerieLight1 }
    frame HEADJ { light EerieLight1 }
    frame HEADK { light EerieLight1 }
}

object Cyberdemon
{
    frame CYBRG { light EerieLight1 }
    frame CYBRH { light EerieLight1 }
    frame CYBRI { light EerieLight1 }
    frame CYBRJ { light EerieLight1 }
    frame CYBRK { light EerieLight1 }
    frame CYBRL { light EerieLight1 }
    frame CYBRM { light EerieLight1 }
    frame CYBRN { light EerieLight1 }
    frame CYBRO { light EerieLight1 }
}

object Demon
{
    frame SARGH { light EerieLight1 }
    frame SARGI { light EerieLight1 }
    frame SARGJ { light EerieLight1 }
    frame SARGK { light EerieLight1 }
    frame SARGL { light EerieLight1 }
    frame SARGM { light EerieLight1 }
}

object StealthDemon
{
    frame SARGH { light EerieLight1 }
    frame SARGI { light EerieLight1 }
    frame SARGJ { light EerieLight1 }
    frame SARGK { light EerieLight1 }
    frame SARGL { light EerieLight1 }
    frame SARGM { light EerieLight1 }
}

object Spectre
{
    frame SARGH { light EerieLight1 }
    frame SARGI { light EerieLight1 }
    frame SARGJ { light EerieLight1 }
    frame SARGK { light EerieLight1 }
    frame SARGL { light EerieLight1 }
    frame SARGM { light EerieLight1 }
}

object ChainGunGuy
{
    frame CPOSG { light EerieLight1 }
    frame CPOSH { light EerieLight1 }
    frame CPOSI { light EerieLight1 }
    frame CPOSJ { light EerieLight1 }
    frame CPOSK { light EerieLight1 }
    frame CPOSL { light EerieLight1 }
    frame CPOSM { light EerieLight1 }
    frame CPOSO { light EerieLight1 }
    frame CPOSP { light EerieLight1 }
    frame CPOSQ { light EerieLight1 }
    frame CPOSR { light EerieLight1 }
    frame CPOSS { light EerieLight1 }
}

object ChainGuyC
{
    frame CPOSG { light EerieLight1 }
    frame CPOSH { light EerieLight1 }
    frame CPOSI { light EerieLight1 }
    frame CPOSJ { light EerieLight1 }
    frame CPOSK { light EerieLight1 }
    frame CPOSL { light EerieLight1 }
    frame CPOSM { light EerieLight1 }
    frame CPOSO { light EerieLight1 }
    frame CPOSP { light EerieLight1 }
    frame CPOSQ { light EerieLight1 }
    frame CPOSR { light EerieLight1 }
    frame CPOSS { light EerieLight1 }
}

object StealthChainGunGuy
{
    frame CPOSG { light EerieLight1 }
    frame CPOSH { light EerieLight1 }
    frame CPOSI { light EerieLight1 }
    frame CPOSJ { light EerieLight1 }
    frame CPOSK { light EerieLight1 }
    frame CPOSL { light EerieLight1 }
    frame CPOSM { light EerieLight1 }
    frame CPOSO { light EerieLight1 }
    frame CPOSP { light EerieLight1 }
    frame CPOSQ { light EerieLight1 }
    frame CPOSR { light EerieLight1 }
    frame CPOSS { light EerieLight1 }
}

object DoomImp
{
    frame TROOH { light EerieLight1 }
    frame TROOI { light EerieLight1 }
    frame TROOJ { light EerieLight1 }
    frame TROOK { light EerieLight1 }
    frame TROOL { light EerieLight1 }
    frame TROON { light EerieLight1 }
    frame TROOO { light EerieLight1 }
    frame TROOP { light EerieLight1 }
    frame TROOQ { light EerieLight1 }
    frame TROOR { light EerieLight1 }
    frame TROOS { light EerieLight1 }
    frame TROOT { light EerieLight1 }
}

object DoomImpC
{
    frame TROOH { light EerieLight1 }
    frame TROOI { light EerieLight1 }
    frame TROOJ { light EerieLight1 }
    frame TROOK { light EerieLight1 }
    frame TROOL { light EerieLight1 }
    frame TROON { light EerieLight1 }
    frame TROOO { light EerieLight1 }
    frame TROOP { light EerieLight1 }
    frame TROOQ { light EerieLight1 }
    frame TROOR { light EerieLight1 }
    frame TROOS { light EerieLight1 }
    frame TROOT { light EerieLight1 }
}

object StealthDoomImp
{
    frame TROOH { light EerieLight1 }
    frame TROOI { light EerieLight1 }
    frame TROOJ { light EerieLight1 }
    frame TROOK { light EerieLight1 }
    frame TROOL { light EerieLight1 }
    frame TROON { light EerieLight1 }
    frame TROOO { light EerieLight1 }
    frame TROOP { light EerieLight1 }
    frame TROOQ { light EerieLight1 }
    frame TROOR { light EerieLight1 }
    frame TROOS { light EerieLight1 }
    frame TROOT { light EerieLight1 }
}

object Fatso
{
    frame FATTJ { light EerieLight1 }
    frame FATTK { light EerieLight1 }
    frame FATTL { light EerieLight1 }
    frame FATTM { light EerieLight1 }
    frame FATTN { light EerieLight1 }
    frame FATTO { light EerieLight1 }
    frame FATTP { light EerieLight1 }
    frame FATTQ { light EerieLight1 }
    frame FATTR { light EerieLight1 }
    frame FATTS { light EerieLight1 }
}

object StealthFatso
{
    frame FATTJ { light EerieLight1 }
    frame FATTK { light EerieLight1 }
    frame FATTL { light EerieLight1 }
    frame FATTM { light EerieLight1 }
    frame FATTN { light EerieLight1 }
    frame FATTO { light EerieLight1 }
    frame FATTP { light EerieLight1 }
    frame FATTQ { light EerieLight1 }
    frame FATTR { light EerieLight1 }
    frame FATTS { light EerieLight1 }
}

object LostSoul
{
    frame SKULE { light EerieLight1 }
    frame SKULF { light EerieLight1 }
    frame SKULG { light EerieLight1 }
    frame SKULH { light EerieLight1 }
    frame SKULI { light EerieLight1 }
    frame SKULJ { light EerieLight1 }
    frame SKULK { light EerieLight1 }
}

object PainElemental
{
    frame PAING { light EerieLight1 }
    frame PAINH { light EerieLight1 }
    frame PAINI { light EerieLight1 }
    frame PAINJ { light EerieLight1 }
    frame PAINK { light EerieLight1 }
    frame PAINL { light EerieLight1 }
    frame PAINM { light EerieLight1 }
}

object PainElementalC
{
    frame PAING { light EerieLight1 }
    frame PAINH { light EerieLight1 }
    frame PAINI { light EerieLight1 }
    frame PAINJ { light EerieLight1 }
    frame PAINK { light EerieLight1 }
    frame PAINL { light EerieLight1 }
    frame PAINM { light EerieLight1 }
}

object Revenant
{
    frame SKELL { light EerieLight1 }
    frame SKELM { light EerieLight1 }
    frame SKELN { light EerieLight1 }
    frame SKELO { light EerieLight1 }
    frame SKELP { light EerieLight1 }
}

object StealthRevenant
{
    frame SKELL { light EerieLight1 }
    frame SKELM { light EerieLight1 }
    frame SKELN { light EerieLight1 }
    frame SKELO { light EerieLight1 }
    frame SKELP { light EerieLight1 }
}

object ShotgunGuy
{
    frame SPOSG { light EerieLight1 }
    frame SPOSH { light EerieLight1 }
    frame SPOSI { light EerieLight1 }
    frame SPOSJ { light EerieLight1 }
    frame SPOSK { light EerieLight1 }
    frame SPOSM { light EerieLight1 }
    frame SPOSN { light EerieLight1 }
    frame SPOSO { light EerieLight1 }
    frame SPOSP { light EerieLight1 }
    frame SPOSQ { light EerieLight1 }
    frame SPOSR { light EerieLight1 }
    frame SPOSS { light EerieLight1 }
    frame SPOST { light EerieLight1 }
}

object SuperShotgunGuy
{
    frame SPOSG { light EerieLight1 }
    frame SPOSH { light EerieLight1 }
    frame SPOSI { light EerieLight1 }
    frame SPOSJ { light EerieLight1 }
    frame SPOSK { light EerieLight1 }
    frame SPOSM { light EerieLight1 }
    frame SPOSN { light EerieLight1 }
    frame SPOSO { light EerieLight1 }
    frame SPOSP { light EerieLight1 }
    frame SPOSQ { light EerieLight1 }
    frame SPOSR { light EerieLight1 }
    frame SPOSS { light EerieLight1 }
    frame SPOST { light EerieLight1 }
}

object ShotgunGuyC
{
    frame SPOSG { light EerieLight1 }
    frame SPOSH { light EerieLight1 }
    frame SPOSI { light EerieLight1 }
    frame SPOSJ { light EerieLight1 }
    frame SPOSK { light EerieLight1 }
    frame SPOSM { light EerieLight1 }
    frame SPOSN { light EerieLight1 }
    frame SPOSO { light EerieLight1 }
    frame SPOSP { light EerieLight1 }
    frame SPOSQ { light EerieLight1 }
    frame SPOSR { light EerieLight1 }
    frame SPOSS { light EerieLight1 }
    frame SPOST { light EerieLight1 }
}

object StealthShotgunGuy
{
    frame SPOSG { light EerieLight1 }
    frame SPOSH { light EerieLight1 }
    frame SPOSI { light EerieLight1 }
    frame SPOSJ { light EerieLight1 }
    frame SPOSK { light EerieLight1 }
    frame SPOSM { light EerieLight1 }
    frame SPOSN { light EerieLight1 }
    frame SPOSO { light EerieLight1 }
    frame SPOSP { light EerieLight1 }
    frame SPOSQ { light EerieLight1 }
    frame SPOSR { light EerieLight1 }
    frame SPOSS { light EerieLight1 }
    frame SPOST { light EerieLight1 }
}

object SpiderMastermind
{
    frame SPIDI { light EerieLight1 }
    frame SPIDJ { light EerieLight1 }
    frame SPIDK { light EerieLight1 }
    frame SPIDL { light EerieLight1 }
    frame SPIDM { light EerieLight1 }
    frame SPIDN { light EerieLight1 }
    frame SPIDO { light EerieLight1 }
    frame SPIDP { light EerieLight1 }
    frame SPIDQ { light EerieLight1 }
    frame SPIDR { light EerieLight1 }
}

object WolfensteinSS
{
    frame SSWVH { light EerieLight1 }
    frame SSWVI { light EerieLight1 }
    frame SSWVJ { light EerieLight1 }
    frame SSWVK { light EerieLight1 }
    frame SSWVL { light EerieLight1 }
    frame SSWVN { light EerieLight1 }
    frame SSWVO { light EerieLight1 }
    frame SSWVP { light EerieLight1 }
    frame SSWVQ { light EerieLight1 }
    frame SSWVR { light EerieLight1 }
    frame SSWVS { light EerieLight1 }
    frame SSWVT { light EerieLight1 }
    frame SSWVU { light EerieLight1 }
}

object ZombieMan
{
    frame POSSG { light EerieLight1 }
    frame POSSH { light EerieLight1 }
    frame POSSI { light EerieLight1 }
    frame POSSJ { light EerieLight1 }
    frame POSSK { light EerieLight1 }
    frame POSSM { light EerieLight1 }
    frame POSSN { light EerieLight1 }
    frame POSSO { light EerieLight1 }
    frame POSSP { light EerieLight1 }
    frame POSSQ { light EerieLight1 }
    frame POSSR { light EerieLight1 }
    frame POSSS { light EerieLight1 }
    frame POSST { light EerieLight1 }
}

object ZombieManC
{
    frame POSSG { light EerieLight1 }
    frame POSSH { light EerieLight1 }
    frame POSSI { light EerieLight1 }
    frame POSSJ { light EerieLight1 }
    frame POSSK { light EerieLight1 }
    frame POSSM { light EerieLight1 }
    frame POSSN { light EerieLight1 }
    frame POSSO { light EerieLight1 }
    frame POSSP { light EerieLight1 }
    frame POSSQ { light EerieLight1 }
    frame POSSR { light EerieLight1 }
    frame POSSS { light EerieLight1 }
    frame POSST { light EerieLight1 }
}

object StealthZombieMan
{
    frame POSSG { light EerieLight1 }
    frame POSSH { light EerieLight1 }
    frame POSSI { light EerieLight1 }
    frame POSSJ { light EerieLight1 }
    frame POSSK { light EerieLight1 }
    frame POSSM { light EerieLight1 }
    frame POSSN { light EerieLight1 }
    frame POSSO { light EerieLight1 }
    frame POSSP { light EerieLight1 }
    frame POSSQ { light EerieLight1 }
    frame POSSR { light EerieLight1 }
    frame POSSS { light EerieLight1 }
    frame POSST { light EerieLight1 }
}

object Afrit
{
    frame FRITH { light EerieLight1 }
    frame FRITI { light EerieLight1 }
    frame FRITJ { light EerieLight1 }
    frame FRITK { light EerieLight1 }
    frame FRITL { light EerieLight1 }
    frame FRITM { light GlowFlash }
}

object ArchonOfHell
{
    frame XARC { light EerieLight1 }
    frame XARCF { light GlowFlash }
    frame BOS3K { light EerieLight1 }
    frame BOS3L { light EerieLight1 }
    frame BOS3M { light EerieLight1 }
    frame BOS3N { light EerieLight1 }
    frame BOS3O { light EerieLight1 }
    frame BOS3P { light EerieLight1 }
    frame BOS3Q { light GlowFlash }
}

object Diabloist
{
    frame DIABQ { light EerieLight1 }
    frame DIABR { light EerieLight1 }
    frame DIABS { light EerieLight1 }
    frame DIABT { light EerieLight1 }
    frame DIABU { light EerieLight1 }
    frame DIABV { light EerieLight1 }
    frame DIABW { light EerieLight1 }
    frame DIABX { light EerieLight1 }
    frame DIABY { light EerieLight1 }
}

object DeathSphere
{
    frame DETH { light EerieLight1 }
}

object SuperDeathSphere
{
    frame DETH { light GlowLight4 }
}

object EliteWizard
{
    frame EWZDE { light EerieLight1 }
    frame EWZDF { light EerieLight1 }
    frame EWZDG { light EerieLight1 }
    frame EWZDH { light EerieLight1 }
    frame EWZDI { light EerieLight1 }
    frame EWZDJ { light EerieLight1 }
}

object EliteCycler
{
    frame CYCLH { light EerieLight1 }
    frame CYCLI { light EerieLight1 }
    frame CYCLJ { light EerieLight1 }
    frame CYCLK { light EerieLight1 }
    frame CYCLL { light EerieLight1 }
    frame CYCLM { light EerieLight1 }
}

object Crackodemon
{
    frame HED9E { light EerieLight1 }
    frame HED9F { light EerieLight1 }
    frame HED9G { light EerieLight1 }
    frame HED9H { light EerieLight1 }
    frame HED9I { light EerieLight1 }
    frame HED9J { light EerieLight1 }
    frame HED9K { light EerieLight1 }
}

object NightImp
{
    frame NIMPH { light EerieLight1 }
    frame NIMPI { light EerieLight1 }
    frame NIMPJ { light EerieLight1 }
    frame NIMPK { light EerieLight1 }
    frame NIMPL { light EerieLight1 }
    frame NIMPM { light EerieLight1 }
    frame NIMPN { light EerieLight1 }
    frame NIMPO { light EerieLight1 }
    frame NIMPP { light EerieLight1 }
    frame NIMPQ { light EerieLight1 }
    frame NIMPR { light EerieLight1 }
    frame NIMPS { light EerieLight1 }
}

object SubDemon
{
    frame SUBDF { light EerieLight1 }
    frame SUBDG { light EerieLight1 }
    frame SUBDH { light EerieLight1 }
    frame SUBDI { light EerieLight1 }
    frame SUBDJ { light EerieLight1 }
    frame SUBDK { light EerieLight1 }
}

object ChaingunMajor
{
    frame CPSMG { light EerieLight1 }
    frame CPSMH { light EerieLight1 }
    frame CPSMI { light EerieLight1 }
    frame CPSMJ { light EerieLight1 }
    frame CPSMK { light EerieLight1 }
}

object OmegaChaingunner
{
    frame OMEGG { light EerieLight1 }
    frame OMEGH { light EerieLight1 }
    frame OMEGI { light EerieLight1 }
    frame OMEGJ { light EerieLight1 }
    frame OMEGK { light EerieLight1 }
}

object Hectebus
{
    frame HECTH { light EerieLight1 }
    frame HECTI { light EerieLight1 }
    frame HECTJ { light EerieLight1 }
    frame HECTK { light EerieLight1 }
    frame HECTL { light EerieLight1 }
    frame HECTM { light EerieLight1 }
    frame HECTN { light EerieLight1 }
}

object BloodBall
{
    frame FX18 { light GlowLight1 }
}

object Regeneration
{
    frame REGN { light GlowLight4 }
}

object PhaseImp
{
    frame DIMPH { light EerieLight1 }
    frame DIMPI { light EerieLight1 }
    frame DIMPJ { light EerieLight1 }
    frame DIMPK { light EerieLight1 }
    frame DIMPL { light EerieLight1 }
    frame DIMPM { light EerieLight1 }
    frame DIMPQ { light EerieLight1 }
    frame DIMPR { light EerieLight1 }
    frame DIMPS { light EerieLight1 }
    frame DIMPT { light EerieLight1 }
}

object Column
{
    frame COLU { light WhiteLight1 }
}

object BlurSphere
{
    frame PINSA { light GreenLight1 }
    frame PINSB { light RedLight1 }
    frame PINSC { light GreenLight1 }
    frame PINSD { light RedLight1 }
}

object AllMap
{
    frame PMAP { light BlueLight1 }
}

object HeadCandles
{
    frame POL3 { light WhiteLight1 }
}

object Infrared
{
    frame PVISA { light GreenLight1 }
}

object BlueTorch
{
    frame TBLU { light WhiteLight1 }
}

object GreenTorch
{
    frame TGRN { light WhiteLight1 }
    frame TGRNA { light BlueLight2 }
    frame TGRNB { light BlueLight2 }
    frame TGRNC { light BlueLight2 }
    frame TGRND { light BlueLight2 }
}

object TechLamp
{
    frame TLMP { light BlueLight1 }
}

object TechLamp2
{
    frame TLP2 { light BlueLight2 }
}

User avatar
ChupaReaper
Posts: 202
Joined: Fri Jun 15, 2007 16:35
Location: England
Contact:

Post by ChupaReaper »

This is where the problem is:

Code: Select all

object Archvile 
{ 
    frame VILEQ { light EerieLight1 } 
    frame VILER { light EerieLight1 } 
    frame VILES { light EerieLight1 } 
    frame VILET { light EerieLight1 } 
    frame VILEU { light EerieLight1 } 
    frame VILEV { light EerieLight1 } 
    frame VILEW { light EerieLight1 } 
    frame VILEX { light EerieLight1 } 
    frame VILEY { light EerieLight1 } 
    frame VILE" { light TeleLight } 
    frame VILE[ { light TeleLight } 
    frame VILE] { light TeleLight } 
}
The VILE", VILE[ and/or VILE] appear to cause it. I'm not sure what you do to replace these characters but at least there's your problem.
User avatar
Gez
Developer
Developer
Posts: 1399
Joined: Mon Oct 22, 2007 16:47

Post by Gez »

VILE" should be VILE"\"... Unfortunately it's not possible to use ^ here.
Post Reply

Return to “Editing Help”