Update DB2!!

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Tiger
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Re: Update DB2!!

Post by Tiger » Tue Dec 06, 2011 8:15

CodeImp wrote:The GZDoom plugin is not compiled by that script (because that script is to make an official release).
After compiling with the batch file, I can now manipulate it to compile everything and plausibly omit the 'inno setup' compile phase. I would want to continue to follow the same consistency that Morpheus has done with the DB2 SVN builds; it worked and rather convenient for those that don't want to run the installer ever compiled SVN build, and most importantly, broad range of testing.

{Note: I will just link the releases here; I don't have any access to anything special. Plus, I am sure someone can do this much better than I. ;)}
Nicholas Gautier

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Re: Update DB2!!

Post by Tiger » Tue Dec 06, 2011 9:47

In a few moments, I'll release an unofficial build that contains GZDoom VM (and a few other plugins) based on revision 1470.
Nicholas Gautier

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Re: Update DB2!!

Post by Tiger » Tue Dec 06, 2011 9:57

Here we go! Revision 1470 with GZDoom VM and a few other plugins

I primarily consider this a test SVN build as this is really my first alteration compile with DB2. As a result, anything in terms of behavior is unlike DB2 or if something just seems out of the norm on this build but yet works fine in the current major release -- there is most likely a fault issue on how I compiled it.

In the future, I will need to create a dedicated SVN batch program. Would make this task easier :P
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Re: Update DB2!!

Post by CodeImp » Tue Dec 06, 2011 10:46

There isn't much you can do wrong compiling a C# program. Just make sure you used the Release configuration, because the Debug is slow.

Xtyfe
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Re: Update DB2!!

Post by Xtyfe » Tue Dec 06, 2011 17:30

Now we just need the game configs that gez did to be updated :)

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Re: Update DB2!!

Post by NeoHippo » Tue Dec 06, 2011 18:45

Good job, Tiger.
Thank you.

For a bit I was in a state of 'WTH' when 7zip didn't decompress the files properly.
Then I realized that I had to update to 9.20.

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Re: Update DB2!!

Post by Enjay » Tue Dec 06, 2011 22:00

Set up and working nicely.

Image

Thank you. :)

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Re: Update DB2!!

Post by Tiger » Tue Dec 06, 2011 23:01

I'll try make compiled SVN builds weekly, however excluding critical builds (critical hotfixes; such as major crashes, corruption of data [in any form]), and perhaps special builds that could help expedite testing. But, however, I must create my batch program so I will not waste time in the background fixing the \build\ directory (I've spoiled myself with TGRDM3's HotCompiler batch program :(). Keep in mind, as I am using my website account to hold these builds, I will thrash the older builds for a fresh copy (exception for rollback builds). As a result with these builds, I hope this helps everyone out and helps with the DB2 development!
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Re: Update DB2!!

Post by CodeImp » Wed Dec 07, 2011 7:56

I'm not so sure there will be weekly fixes. Sometimes I make a few fixes a day, sometimes I don't fix anything for months. And when I'm working on something new, it is likely that the only commits you will get are "work in progress" commits which should not be used (if they even compile at all).

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Re: Update DB2!!

Post by Tiger » Wed Dec 07, 2011 8:55

CodeImp wrote:I'm not so sure there will be weekly fixes. Sometimes I make a few fixes a day, sometimes I don't fix anything for months.
That is true, however. I was originally hoping for more activity (more or less stable activity) within the development, but I did not take into consideration from the previous dead activity. On the contrary, however, if there is a need to make a build - I'll try to make an unofficial SVN build release.
CodeImp wrote:And when I'm working on something new, it is likely that the only commits you will get are "work in progress" commits which should not be used (if they even compile at all).
Anything within the .\Branch\ shouldn't be compiled for the broad public as the data could not be ready for general use, if I remember correctly. Thus, anything within the .\trunk\ is still fair game, correct? Atleast I believe that is the general rule of thumb of using an SVN Repo.
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Re: Update DB2!!

Post by CodeImp » Wed Dec 07, 2011 10:35

Yes that is the general rule of thumb. But I''m lazy.

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Re: Update DB2!!

Post by Tiger » Wed Dec 07, 2011 15:48

CodeImp wrote:Yes that is the general rule of thumb. But I''m lazy.
I admire your honesty :P. However, how would I (or anyone) would know that it is safe to build/compile a certain part of the program when there is "Work in Progress", for example 1471 && 1473?
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Re: Update DB2!!

Post by CodeImp » Wed Dec 07, 2011 22:35

I know you (or anyone) don't know that. But it wouldn't be different with a branch, because if I would make a branch it would be at least for the whole gzdoom plugin as the whole thing is a work in progress. So you would still have to guess which revisions are good for building.

Oh and with this message I just experienced that I Swype faster in English than in Dutch :)

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Re: Update DB2!!

Post by Tiger » Fri Dec 09, 2011 9:56

CodeImp wrote:I know you (or anyone) don't know that. But it wouldn't be different with a branch, because if I would make a branch it would be at least for the whole gzdoom plugin as the whole thing is a work in progress. So you would still have to guess which revisions are good for building.
If I can get the program to compile, how thoroughly should I test the GZDoom VM feature or just rely on a quick one minute test?


Furthermore, as I posted on the TGRDM3 forum:
Tiger wrote:Activity within the SVN will be deadlocked until plausibly next weekend; reason: Finals next week. This also carries onto other abroad developments and assistance's.
As a result, everything that I have my hands on - will ultimately stop for the time being until I am through the finals. Just an FYI for those that are wanting a build any time soon.
Nicholas Gautier

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Re: Update DB2!!

Post by Xtyfe » Fri Dec 09, 2011 16:43

Hey, I'm just happy that we have a new version at all. I know many people are grateful for that. :D

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