It seems there is a bug with zdoom/skulltag and bouncing projectiles. With a bouncefactor of 1 and bouncecount of 3, i've had a no-gravity projectile bounce forever without stopping, and it just gets slower, and slower, and slower.
Bouncecount 3 is NOT working properly. In fact, it only seems to work if the projectile has -NOGRAVITY set (even low gravity gets bugged..). What gives?
Anyways, I want to make a projectile that isn't affected by gravity, bounces 3 times and then explodes.
Problems with Bouncing.
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Problems with Bouncing.
Post by Lazureus »
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