Rapidshare.de Does not seem to work for me
Can you host a mirror somewhere else?
The ZDRP | Been re-revamped! Page 1.
- KeksDose
- Stronghold Team
- Posts: 319
- Joined: Thu Apr 12, 2007 21:35
- Location: Germany
@Zackin: Done. Look on the first post.
@stx: I just did a test. Both seem to work nicely together, just the explosions of most projectiles which use the old fire are also oldened, so are bullet puffs. I'll get on a new fire for it later. When the brightness of my monitor wouldn't have been so dark all the time, I'd have never knewn why people say "It's weird o_O".
@stx: I just did a test. Both seem to work nicely together, just the explosions of most projectiles which use the old fire are also oldened, so are bullet puffs. I'll get on a new fire for it later. When the brightness of my monitor wouldn't have been so dark all the time, I'd have never knewn why people say "It's weird o_O".
- InsanityBringer
- Posts: 137
- Joined: Fri Jun 15, 2007 22:59
SuperCyberdemon+ZDRP=Framerate Killing action!
http://basementnet.dyndns.org/ryan/pics/DOOM0001.png
Though it looks really cool.
http://basementnet.dyndns.org/ryan/pics/DOOM0001.png
Though it looks really cool.
Last edited by InsanityBringer on Fri Jul 25, 2008 18:39, edited 1 time in total.
- KeksDose
- Stronghold Team
- Posts: 319
- Joined: Thu Apr 12, 2007 21:35
- Location: Germany
This shall be all done for the next version. I'm almost done cleaning up some code and using A_SpawnItemEx instead of A_CustomMissile (thanks to 0.0001 * Random(10000, 30000) it can have a bit more randomness in spawning the effects), and because of ST's flag 128, which shall reduce the net lag, so it can also be [ab]used online. I'm also trying to make it intefere with gameplay less...
- KeksDose
- Stronghold Team
- Posts: 319
- Joined: Thu Apr 12, 2007 21:35
- Location: Germany
And done!
http://www.speedyshare.com/399172791.html
http://www.sendspace.com/file/v7iquz
Changes:
http://www.speedyshare.com/399172791.html
http://www.sendspace.com/file/v7iquz
Changes:
- The file is a clean pk3.
- Cleaned tons of code.
- Replaced some graphics (like fire and smoke).
- Added warping flats.
- Redone some things (especially boss deaths which turn out as infernos).
- Less gameplay inteference.
- Other random things! See yourself! =P
Spoiler: :nuke:Have fun! =P
-
- Posts: 25
- Joined: Sun Jan 01, 2006 12:46
Re: The ZDRP | Been re-revamped! Page 1.
Broken download links!
- Rachael
- Developer
- Posts: 3646
- Joined: Sat May 13, 2006 10:30
Re: The ZDRP | Been re-revamped! Page 1.
Alright, first off, it probably would have been a better idea to contact Keksdose privately, with a link to the post in question, about that, instead of bumping an 8 month old thread. I don't know why people are so anal about that, since you do have a valid issue, so I am posting here before anyone complains, and locking the topic to prevent any fallout.
Secondly, I am going to introduce a new rule that certain free hosts are now forbidden for projects. You must use either a personal webspace or a host that will not delete a file due to inactivity, because this happens way too often. It will be included with the project rules announcement.
Secondly, I am going to introduce a new rule that certain free hosts are now forbidden for projects. You must use either a personal webspace or a host that will not delete a file due to inactivity, because this happens way too often. It will be included with the project rules announcement.