Hello!
Pardon my ignorance, but I havn*t yet quite figured out what the following properties for linedefs in the UDMF format are made for:
Jump over railing
Clip middle texture
Wrap middle texture
Wakable middle texture
Where can I read "more detail" on these topics?
Thanks
zhd
UDMF question on linedef properties
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Re: UDMF question on linedef properties
Check the specs, here: https://github.com/rheit/zdoom/blob/mas ... _zdoom.txt
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Re: UDMF question on linedef properties
Thanks, Blue Shadow!
But... uhm, what does this mean:
Greetings
zhd
But... uhm, what does this mean:
How can an actor walk on a texture?Actors can walk on mid texture.
Greetings
zhd
- Rachael
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Re: UDMF question on linedef properties
It means, simply, when you put a midtex up in the air (you'll have to adjust your offsets) - the actor will clip to the midtex itself like a thin 3D floor.
This was done way back in the day to make walkable bridges, except obviously you could see through them.
This was done way back in the day to make walkable bridges, except obviously you could see through them.
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Re: UDMF question on linedef properties
Hi Eruanna!
Ah okay, so you're saying that this property is obsolete due to the availability of real 3d floors in recent ports?
kr
zhd
Ah okay, so you're saying that this property is obsolete due to the availability of real 3d floors in recent ports?
kr
zhd
- Graf Zahl
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Re: UDMF question on linedef properties
No. It is still very useful to make fences and similar stuff.
This originates from Eternity, but the reason to add it to ZDoom was the desire to have a more general implementation of Strife's railing flag.
This originates from Eternity, but the reason to add it to ZDoom was the desire to have a more general implementation of Strife's railing flag.