1.0.26

News about GZDoom.

Moderator: Graf Zahl

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Enjay
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Post by Enjay »

Any news on 1.0.27 or has your "DoomScript" release become the priority?
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Graf Zahl
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Post by Graf Zahl »

1.0.27 has been uploaded yesterday but the news post got sent into nirvana it seems.
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Enjay
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Post by Enjay »

Aha! Thank you very much. :) /downloading

I wish I'd noticed it myself. It's getting late now so I won't have time to mess around with it until after work tomorrow.
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Nash
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Post by Nash »

So umm... how do I use the user bightness maps?
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Nash
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Post by Nash »

I don't mean to sound rude, but what use is there for you to code new modding features if there won't be any documentation for them. :/

I tried looking on my own for a while but about the only thing I learned is that the feature relies on shaders. The fact that I don't know shader programming in the first place doesn't really help.

Or could it be that this feature is really limited only to Strife's palette and COLORMAP?

Again, sorry for the slightly angry tone of this post, but if you can give us all even some slight hints on how to use the new user-definable brightness maps, it'd be more than enough... I'm not even asking for step-by-step walkthroughs or anything.

Thanks.
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Graf Zahl
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Post by Graf Zahl »

I wanted to post the demo WAD with sample definitons for the default actors for some time now but I simply didn't get around finishing it. I had a cold last week and was not able to work on the computer for longer than an hour without having to take a break. How am I supposed to complete any work like this? Anyway, today I was able to make some progress and only the Strife stuff is left. When that's done I'll upload it.
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Nash
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Post by Nash »

I see. I apologize for my last post then.

But seriously though, don't just keep quiet... you're starting to become like Randy. ;)
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Graf Zahl
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Post by Graf Zahl »

Trust me, if I become really quiet, you probably won't hear from me ever again. ;) I don't see that happen any time soon though but please excuse me that I also need some time off from Doom, especially after working for 3 weeks on that Doomscript compiler every evening. I need my breaks, too.
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Nash
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Post by Nash »

So is the brightness map example WAD done yet? Can you upload it so that we have something to play with while waiting for the next version?
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BlazingPhoenix
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Post by BlazingPhoenix »

Will there be an update with the custom skill definitions? =P
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Alter
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Post by Alter »

BlazingPhoenix wrote:Will there be an update with the custom skill definitions? =P
lol yeah wait until 1.0.28! 2 years later, wow this is awesome [/sarcasm] but seriously, next version i'm sure will include those since gzdoom is always based on newest zdoom svns with each release
Karate Chris
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Post by Karate Chris »

Then when GZDoom has its own SVN repository, we won't have to wait for a new release. :shock:

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