Brightmaps
Moderator: Graf Zahl
- Gez
- Developer
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Re: Brightmaps
You can edit the brightmap pack and remove the "iwad = true" (IIRC) line from the brightmap definitions.
- Ghostbreed
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Re: Brightmaps
That didn't seem to work I'm afraid
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Re: Brightmaps
um, I did this years ago http://forum.drdteam.org/viewtopic.php?f=22&t=5068
- Ghostbreed
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Re: Brightmaps
Aye, but these are better.Virtue wrote:um, I did this years ago http://forum.drdteam.org/viewtopic.php?f=22&t=5068
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Re: Hexen brightmaps (ready for submission!)
Where to find these Hexen brightmaps now?Salad Viking wrote:Though it's been a while since I actually finished these brightmaps, I now have organized them into a pk3 sorted into directories so you can look at each item and judge it individually. I also uploaded the files to the DRD Team filespace, which I didn't know existed until now.
Brightmaps submission: http://files.drdteam.org/index.php/file ... ission.zip
Brightmaps zip: http://files.drdteam.org/index.php/file ... htmaps.zip
Tell me if there's anything wrong.
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Re: Brightmaps
Thanks .VVL wrote:Here is the files:
http://www.mediafire.com/download/3yg8k ... ission.zip
http://www.mediafire.com/download/72qqv ... htmaps.zip
http://www.mediafire.com/download/80gea ... htmaps.pk3
(last one from related topic: http://forum.drdteam.org/viewtopic.php?f=22&t=5068)
- theleo_ua
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Re: Brightmaps
Will brightmaps work on planned 2.0.0.6 release? I heard that they work on current unstable builds
Nothing smells better than a dead Governor in the morning (c) http://www.rpgcodex.net/phpBB/viewtopic ... 026#808026
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Re: Brightmaps
They work fine on both, official release and development builds.
- Rachael
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Re: Brightmaps
That's quite a misnomer.theleo_ua wrote:current unstable builds
ZDoom and GZDoom dev builds tend to be very stable unless significant code tree restructuring takes place. Part of that owes to their open and public availability and the fact that bug reports tend to be submitted fairly quickly.
- NeuralStunner
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Re: Brightmaps
You have to admit, the boilerplate "use at your own risk" warning doesn't help a lot, either. (There almost has to be a way to rephrase it in a less alarming way, without changing the legal meaning.)
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs
- Rachael
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Re: Brightmaps
It seemed appropriate because despite the known stability of most of the postings, it is not considered stable, and often experimental. That doesn't mean, however, that they're always less stable than the stable releases.
If you have any idea how it can be rephrased, I am open to suggestions.
If you have any idea how it can be rephrased, I am open to suggestions.
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Re: Brightmaps
Can you make the files in only one?
If you take the two the brightmaps, glitches and adds the brightmap effect to some levers like the one in e1m8
If you take the two the brightmaps, glitches and adds the brightmap effect to some levers like the one in e1m8
Re: Brightmaps
Pardon my noobism but what to do with those 3 files? Do I have to load all of them in ZDL? And if so, in what order?fr1dd wrote:Thanks .VVL wrote:Here is the files:
http://www.mediafire.com/download/3yg8k ... ission.zip
http://www.mediafire.com/download/72qqv ... htmaps.zip
http://www.mediafire.com/download/80gea ... htmaps.pk3
(last one from related topic: http://forum.drdteam.org/viewtopic.php?f=22&t=5068)
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Re: Brightmaps
If you just want to play Hexen with the brightmaps you only need http://www.mediafire.com/download/72qqv ... htmaps.zip. Then unzip the archive and load brightmaps.pk3 in ZDL.bfg666 wrote:Pardon my noobism but what to do with those 3 files? Do I have to load all of them in ZDL? And if so, in what order?fr1dd wrote:Thanks .VVL wrote:Here is the files:
http://www.mediafire.com/download/3yg8k ... ission.zip
http://www.mediafire.com/download/72qqv ... htmaps.zip
http://www.mediafire.com/download/80gea ... htmaps.pk3
(last one from related topic: http://forum.drdteam.org/viewtopic.php?f=22&t=5068)