I was testing a map that I made with GZDoom and noticed that in certain positions, the textures would randomly double in scale based on where I was looking. I'm not using any texture-scaling stuff on the lines in question, and I feel the effect is best demonstrated with these two screenshots:

(BEFORE)

(AFTER)
My best guess is that this is related somehow to the TX_ system. This happens in other parts of the map as well.
I can email you a link to the map by request but I'm not posting it here.