The actors CentaurMash, EttinMash, Demon1Mash, and Demon2Mash aren't behaving properly in GZDoom. In vanilla, when you hit them enough to kill them, they simply disappear from existence, but in GZDoom "killing" them just turns them into non-solid, immortal entities that continue to wander the map.
I noticed something else also. In the pwad Caldera there's a script at the beginning of the very first map that activates when you try to take the Heart of D'Sparil. In the vanilla .exe, this script makes a fountain of little flames when the item disappears, but in GZDoom this effect is absent, spawning only the larger central flame.[/url]
[fixed]More Hexen bugs
Moderator: Graf Zahl
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact: