[fixed]More Hexen bugs

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Draconio
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[fixed]More Hexen bugs

Post by Draconio »

The actors CentaurMash, EttinMash, Demon1Mash, and Demon2Mash aren't behaving properly in GZDoom. In vanilla, when you hit them enough to kill them, they simply disappear from existence, but in GZDoom "killing" them just turns them into non-solid, immortal entities that continue to wander the map.


I noticed something else also. In the pwad Caldera there's a script at the beginning of the very first map that activates when you try to take the Heart of D'Sparil. In the vanilla .exe, this script makes a fountain of little flames when the item disappears, but in GZDoom this effect is absent, spawning only the larger central flame.[/url]
dennisjj2
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Joined: Thu Sep 22, 2005 3:40

Post by dennisjj2 »

Graf, have you even looked at this? I even tried to MDK a CentaurMash (translucent Centaur), and it still whamped me. Please fix these stupid invornable monsters.
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Graf Zahl
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Post by Graf Zahl »

I haven't done any work in the last week, except for fixing some trivial issues. This and the CustomInventory bug are on my to-do list for this weekend.
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Graf Zahl
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Post by Graf Zahl »

Fixed both - and reported them to Randy as both are ZDoom bugs.
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