[RES][G] Duke Nukem Desert Eagle

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wildweasel
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Post by wildweasel »

I use Fraps. And I wouldn't use bf-cdoom as a good example...
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hitmanx
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Post by hitmanx »

oh yeah, fraps. never thought of that, thanks. Will that work in model viewer. Im gonna try it. And whats wrong with bf-cdoom apart from the fact if you run it on anything other than edge 1.27 (not GL version) it is unplayable after like 3 smooth as reloads
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TheDarkArchon
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Post by TheDarkArchon »

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hitmanx
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Post by hitmanx »

oh i see. Source is alright much easier than cs 1.6 anyway, i have been working on my dnf desert eagle without nuke symbol (although on some frames you can just see it) anyway heres a preview and since i dont know how to post image thumbnails etc i'll put them on imageshack!

this particular frame i'm quite pround of, i am trying to exactly replicate the animations. And thanks to the many hand resources found here i can do that :D also i am using some of my own creations/edits. So look out for those some time, ok now i'm just rambling on. Can someone tell me how to upload my zip file to this site, or should i just look. anyway

http://img123.imageshack.us/img123/2174 ... opy6qu.jpg
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hitmanx
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Post by hitmanx »

i am officially finished. All i need to do now is get rid of some antialising so there arnt white edges in game. I'll do that tommorow, and add some more frames mabye. I will put it in a zip all frames in order and sounds included, but i do not know how to code at all. I know how to replace existing guns, but thats it. So if someone could code my gun for me that would be much aprecciated. Should i start a new thread (DNF Deagle *hitmanx's edit*) ?

sorry for the double post, and check out my new thread!
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