[fixed] 3D floor sides have screwed up texture scaling

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
User avatar
Shinjanji
Posts: 198
Joined: Sun Nov 06, 2005 16:45
Location: Pennsylvania, USA

[fixed] 3D floor sides have screwed up texture scaling

Post by Shinjanji »

There appears to be a problem with the 3D floors and thier side textures. It seems that wherever there's a polygon split (not just a split between linedefs) the texture applied will be scaled improperly.

The split you see in the screenshot below occurs across only a single linedef. There is no vertex along this line besides at each end. I noticed this bug while playing Phobia: The Age.

ATI Radeon 9700
Attachments
Screenshot of the error
Screenshot of the error
ErrorScreenshot.jpg (25.34 KiB) Viewed 698 times
3DTexScaleError.zip
Test map that the error occurs in
(1.47 KiB) Downloaded 57 times
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Do you have any idea how much I hate all the crap I had to put into the renderer to make up for ATIs deficiencies? This only happens when the rendering mode is set to 'Quality' - a setting that wouldn't be necessary if ATIs cards were as precise as NVidias...
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Fixed
Locked

Return to “Closed Bugs”