There appears to be a problem with the 3D floors and thier side textures. It seems that wherever there's a polygon split (not just a split between linedefs) the texture applied will be scaled improperly.
The split you see in the screenshot below occurs across only a single linedef. There is no vertex along this line besides at each end. I noticed this bug while playing Phobia: The Age.
ATI Radeon 9700
[fixed] 3D floor sides have screwed up texture scaling
Moderator: Graf Zahl
- Shinjanji
- Posts: 198
- Joined: Sun Nov 06, 2005 16:45
- Location: Pennsylvania, USA
[fixed] 3D floor sides have screwed up texture scaling
- Attachments
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- Screenshot of the error
- ErrorScreenshot.jpg (25.34 KiB) Viewed 695 times
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- 3DTexScaleError.zip
- Test map that the error occurs in
- (1.47 KiB) Downloaded 57 times
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact: