[Driver issue]Can't switch to GL mode

Bugs that have been resolved.

Moderator: Graf Zahl

User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

AFADoomer wrote:I'm having the same problem as NiGHTMARE... Cannot Choose Pixel or something like that...

I have an old crappy ATI 128 Pro with XP SP2... But I can run most GL stuff just fine.

If the card is too old it is possible that it doesn't support a stencil buffer. I am using that one for several rendering tricks so it won't really work without it...

It's just too bad that you can't get any information about implementation of such features anywhere.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

The specific cause for the reported bug has been fixed.

Nightmare, when I upload a new version this evening please check it out and tell whether it works or not.
NiGHTMARE
Posts: 60
Joined: Wed Aug 31, 2005 1:14

Post by NiGHTMARE »

The good news: the problem I experienced on my laptop with almost everything being completely black has been fixed - even with depth fog turned on :)!

The bad news: I still can't switch to OpenGL mode on my desktop :(.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

What does it say now?
NiGHTMARE
Posts: 60
Joined: Wed Aug 31, 2005 1:14

Post by NiGHTMARE »

"ZGL: OPENGL DRIVER NOT ACCELERATED! FALLING BACK TO SOFTWARE RENDERER."
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Well, then you are out of luck. This means that your card (or driver) doesn't support something I need, most likely the stencil buffer. And to be honest, considering that your driver neither supports an extension that has been around for some time now and neither manages to get an accelerated rendering context I have to say that something is very wrong there...
NiGHTMARE
Posts: 60
Joined: Wed Aug 31, 2005 1:14

Post by NiGHTMARE »

Strange that GL Quake works absolutely fine...
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Please start the game with gzdoom -set developer 1 +log logfile and post the log file's contents. Then I can at least see whether your driver is up to date or not. This is clearly something that should not happen.
NiGHTMARE
Posts: 60
Joined: Wed Aug 31, 2005 1:14

Post by NiGHTMARE »

That didn't do anything, did you mean +logfile log? If so, the resulting file doesn't seem to mention driver versions.
Log started: Sat Sep 03 12:30:46 2005

adding zdoom.wad (140 lumps)
adding ./doom2.wad (2919 lumps)
CPU Speed: 2412.077681 MHz
CPU Vendor ID: AuthenticAMD
Name: AMD Athlon(tm) 64 Processor 3400+
Family 15 (15), Model 12, Stepping 0
Features: MMX MMX+ SSE SSE2 3DNow! 3DNow!+
I_InitSound: Initializing FMOD
Setting DirectSound output succeeded
Setting driver 0 succeeded
Initialization succeeded
ZGL: OpenGL driver not accelerated! Falling back to software renderer.
ZGL: Reverting to software mode...
Resolution: 1600 x 1200
ZGL: This won't take effect until ZDoomGL is restarted.
Init DOOM refresh subsystem.
2659 textures created
Init miscellaneous info.
Init Playloop state.
Setting up sound.
S_Init
Checking network game status.
player 1 of 1 (1 nodes)
Switching to software renderer...
ZGL: OpenGL driver not accelerated! Falling back to software renderer.
ZGL: Reverting to software mode...
Switching to software renderer...
However, I can tell you that I'm using Catalyst 5.8, which was released on the 17th August 2005. If you like, I can try one or more older versios of the driver, though it's probably worth finding out if anyone is using Catalyst 5.8 with no problems in GZDoom.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Since the GL driver didn't initialize the info I needed is not in there.
Can you do the same with gl_vid_allowsoftware set to 1?
NiGHTMARE
Posts: 60
Joined: Wed Aug 31, 2005 1:14

Post by NiGHTMARE »

Log started: Sat Sep 03 13:08:08 2005

adding zdoom.wad (140 lumps)
adding ./doom2.wad (2919 lumps)
CPU Speed: 2412.071663 MHz
CPU Vendor ID: AuthenticAMD
Name: AMD Athlon(tm) 64 Processor 3400+
Family 15 (15), Model 12, Stepping 0
Features: MMX MMX+ SSE SSE2 3DNow! 3DNow!+
I_InitSound: Initializing FMOD
Setting DirectSound output succeeded
Setting driver 0 succeeded
Initialization succeeded
GL_VENDOR: Microsoft Corporation
GL_RENDERER: GDI Generic
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
Resolution: 1600 x 1200
ZGL: This won't take effect until ZDoomGL is restarted.
Init DOOM refresh subsystem.
2659 textures created
Init miscellaneous info.
Init Playloop state.
Setting up sound.
S_Init
Checking network game status.
player 1 of 1 (1 nodes)
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

THat doesn't tell me much. I think I'll add some code into the next version that outputs more information during the startup process. I'd really like to know what is happening here.
NiGHTMARE
Posts: 60
Joined: Wed Aug 31, 2005 1:14

Post by NiGHTMARE »

Me too :). GZDoom runs fine on my laptop now, but I really miss the huge resolutions my desktop allows ;).
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Out of curiosity, have you tried lower resolutions. Not that that should make a difference but who knows?
NiGHTMARE
Posts: 60
Joined: Wed Aug 31, 2005 1:14

Post by NiGHTMARE »

I have - everything from 320x200 to 2048x1536. I even tried it in window rather than fullscreen.
Locked

Return to “Closed Bugs”