[1.0.10] Translucent lines not affected by dynamic lights.

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Nash
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[1.0.10] Translucent lines not affected by dynamic lights.

Post by Nash »

This effect can be seen most cearly in a totally pitch-black room which is only lit by dynamic lights.

The translucent lines are "coloured" by the overall darkness of the sector. Dynamic lights don't affect it.

What you get is a black translucent texture.
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Post by Nash »

Bump!

Here's an example wad showing what I mean. If you look at the mirror that's at the dark side of the map, you'll see that the transparent texture in front of the mirror isn't lit by the dynamic light, so it looks like a plain black overlay (you can only see the texture if you look really close).
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Post by Graf Zahl »

I know what you mean. And I know that it doesn't work. The problem is that it isn't that simple to fix because you can't use lightmaps on translucent surfaces and at the moment the engine can't handle different light levels for each vertex of a polygon, especially with more complex geometry.
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Post by Nash »

Ah, right. I figured since there were no replies, I thought you didn't understand what I mean.

Hope you'll find a way to fix this eventually. :)
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