Huge FPS drop with high res textures

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

It doesn't matter, I've ordered parts for a high-end gaming rig (quad SLI's anyone? ;)).
SlayeR
Posts: 120
Joined: Wed Aug 31, 2005 6:23
Location: Somewhere
Contact:

Post by SlayeR »

Uhh, 230W is nowhere near enough for a 'modern' video card. Hell I tried putting a geforce2 mx in my old pc (250w or so psu) and it didn't work unless I unplugged one of the hard drives.
User avatar
Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Then buy 350W!
User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

SLI sounds like a very odd fad or something. "Oh yeah?! Well i've got 10 graphics cards in my pc! Beat that!!"
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

Yeah, my current rig's power supply sucks. I'll drop by the store one day and pickup something better just so that I don't feel I've wasted money buying the ATI 9550. I mean I'd rather just plug it in and use it rather than throw it away.

Once my new rig arrives, I'll probably install Windows 98 or something on this rig so I can play old games on it.
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

Actually I just realized I misread the power supply. It's 230v input.

It says "maximum output 400w".
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Not to forget that one is V(olt) and the other is W(att) ;)
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

Right. :oops:

At any rate, yeah the card is damaged. Hmmm... I'll find another card to save this AGP-based system. Maybe a GeForce 7800 or something...
User avatar
Syfo-Dyas
Posts: 182
Joined: Sun Oct 09, 2005 21:54
Location: Ohio
Contact:

Post by Syfo-Dyas »

So I assume it's all in my cards then since my cards are a bit older?

Also how come I can run a game like Jedi Knight: Outcast without a problem, but gzdoom slows down when I use some of the matching features.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

That's the difference between a true 3D engine and something that has to use ugly workarounds to make a game work that was never designed for hardware rendering.

Stencil buffers are a real performance killer on older cards. But I can't do certain things without them.
User avatar
Syfo-Dyas
Posts: 182
Joined: Sun Oct 09, 2005 21:54
Location: Ohio
Contact:

Post by Syfo-Dyas »

makes sence
User avatar
Jive
Posts: 340
Joined: Sat Mar 11, 2006 23:44
Location: Manaus (Amazonia)
Contact:

Post by Jive »

I have a Ati Radeon 9700 Pro since many years, and I'm absolutely happy with it.
The only problems encountered were because of MY huge stupidity (the CCC must remain loaded in the memory, Via drivers not reinstalled after a crash of my computer)!!!

Plus, the latest drivers have introduced a new awesome feature: the "Temporal anti-aliasing", getting rid of any pixelized line.
No more hideous pixels on lines, no matter their angle.

Image

This card must be cheap today (I buyed it something like 480$ 4 years ago, and I found on ebaY prices around 70$)
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

I just installed a GeForce 6800GS AGP... I must say I'm very happy with Sapphire running 60 FPS almost all the way through the map. ;) Only *some* parts slow just a little bit...

It's ironic too because I seem to be able to play Silent Hill 4 at 1024 x 768 with full FPS. o_O

Oh and hardware shaders = niiiiiiiiiiiiiice... Graf will we get to make our own custom shaders?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Nash wrote: Oh and hardware shaders = niiiiiiiiiiiiiice... Graf will we get to make our own custom shaders?
Probably not. The current shaders are more or less experimental anyway because the hardware support is far too limited. Using shaders means that the normal rendering pipeline is completely disabled and you have to do everything manually. This is not only uncomfortable to program but also highly error prone.
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

Playing GZDoom at 1280 x 1024 + full screen AA = holy shit!

I've never ever run any games at this resolution before... ! This is like... f#@king awesome... *drools like a little kid*

I literally chucked the GeForce 4 away across the other side of the room when I installed this...
Locked

Return to “GZDoom”