[Problem] Crash without Error Message

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Tormentor667
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[Problem] Crash without Error Message

Post by Tormentor667 »

Dear GZDoomers,
since I have updated to the latest version of GZDoom (and it doesn't matter anymore if I backup to a previous version) I got a very strange bug with it. Each time I start it, it immediately crashes and brings me back to the Desktop without any error message or error log. Very strange indeed. I already tried it in any other directory, same problem and I even deleted my ini files and tried again, no solution :( Any ideas?
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Shinjanji
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Post by Shinjanji »

I had that happen when I switched out my ATI for an nVidia. I thought it was a card problem, but when I deleted all the GZDoom files (pk3s and all) and updated (as I was using the previous version) all worked well. Maybe try complete reinstallation of GZDoom?
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Post by Tormentor667 »

Doesn't help unfortunately :(
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Post by Tormentor667 »

*UPDATE*
It absolute doesn't matter where I install GZDoom and where I put the whole IWads and stuff, it always crashes under the same circumstances. No Error Message, no Log, just back to the Desk :(
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Graf Zahl
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Post by Graf Zahl »

Can you post the output from '-logfile log'?
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Tormentor667
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Post by Tormentor667 »

Graf Zahl wrote:Can you post the output from '-logfile log'?
And here is the problem :( "gzdoom.exe -logfile log" doesn't even create a logfile :(

*EDIT*
A strange thing about it is: ZDoom works but doesn't create a logfile as well!? :(
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Graf Zahl
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Post by Graf Zahl »

Sorry, I mistyped. It's +logfile, not -logfile.
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Post by Tormentor667 »

Code: Select all

Log started: Mon Oct 09 17:04:03 2006

 adding C:/Temp/GZDoom/gzdoom.pk3
 adding ./doom.wad (2306 lumps)
CPU Speed: 2191.227760 MHz
CPU Vendor ID: AuthenticAMD
  Name: AMD Athlon(tm) XP 3200+
  Family 6 (7), Model 10, Stepping 0
  Features: MMX MMX+ SSE 3DNow! 3DNow!+
I_InitSound: Initializing FMOD
  Setting DirectSound output succeeded
  Setting driver 0 succeeded
  Initialization succeeded
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6600 LE/AGP/SSE/3DNOW!
GL_VERSION: 2.0.0
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
Support for non power 2 textures enabled.
Occlusion query enabled.
Resolution: 640 x 480
That did the job
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Post by Nash »

I was about to suggest rechecking your textures WAD or perhaps even your PWAD for corruption, but your log says that you are trying to load only doom2.wad. Maybe your doom2.wad is corrupted or something?

Does loading any other IWADs help? Plutonia or Strife or Heretic or whatever?

Other than that, I really don't know what the problem is. Maybe something you installed recently has screwed up your system or something.
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Post by Tormentor667 »

I didn't change anything on my video drivers or something that might have to cause the problem at all. Every other 3D-Graphics powered game runs perfect without any flaws or faults. I tried different wads, doom2.wad, hexen.wad, strife1.wad, heretic.wad, tnt.wad and so on but each time the same problem. With ZDoom.exe, everything runs perfect.
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Post by Nash »

Beats me. If I were you, I'd just backup all my stuff and do a clean Windows reformat anyway.
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Post by Tormentor667 »

Backing up about 90GB on DVDs would take some time and reinstalling all the stuff for my windows as well :( Isn't there any other solution? Where does GZDoom save its temporary files? Or INIs?
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Post by Graf Zahl »

What temporary files? What INIs? It's all in the installation directory. There is nothing else.
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Post by Nash »

Backing up about 90GB on DVDs would take some time and reinstalling all the stuff for my windows as well
If that's the only thing that will fix your problem, you have no other choice. Better get started than sit around and do nothing, hoping and praying the problem to go away and have your progress hindered because you can't run GZDoom anymore. By the looks of it, this is one of those "WTF" problems that's not easy to detect.
Last edited by Nash on Tue Oct 10, 2006 18:07, edited 1 time in total.
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Post by Tormentor667 »

Graf Zahl wrote:What temporary files? What INIs? It's all in the installation directory. There is nothing else.
Then I have a problem :( I tried to re"install" GZDoom in a totally new folder and I still get the hard crahs :(
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