Same thing as this thread: http://forum.drdteam.org/viewtopic.php?t=298
I guess the fixing the rendering the insides thing brought that fun one back again.
Edit: Ok... That's odd... It seems to work fine in some cases, but not in others... Here's an example of one of the "not" cases.
[fixed] Dynamic lights mess up see-thru 3D floors. Again.
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- BetaSword
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[fixed] Dynamic lights mess up see-thru 3D floors. Again.
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- Graf Zahl
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