Spoiler: GasGrenadeCloudA_Explode completely ignores the 128 radius and only does damage when an actor is within ~48 units of the "explosion". This works properly in ZDoom, but not GZDoom.
[1.0.22] A_Explode ignores the explosionradius parameter.
Moderator: Graf Zahl
- Kate
- Posts: 25
- Joined: Fri Dec 22, 2006 6:31
- Location: United States
- Contact:
[1.0.22] A_Explode ignores the explosionradius parameter.
Again, self-explanatory. Here's the relevent code I'm working with:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact: