[1.0.22] A_Explode ignores the explosionradius parameter.

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Kate
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[1.0.22] A_Explode ignores the explosionradius parameter.

Post by Kate »

Again, self-explanatory. Here's the relevent code I'm working with:
Spoiler: GasGrenadeCloud
A_Explode completely ignores the 128 radius and only does damage when an actor is within ~48 units of the "explosion". This works properly in ZDoom, but not GZDoom.
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Graf Zahl
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Post by Graf Zahl »

This problem has been fixed already.
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