GL Mode and Decals

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
User avatar
MidoriMan
Posts: 29
Joined: Sun Sep 18, 2005 20:41
Location: Working blunders with Decorate.

GL Mode and Decals

Post by MidoriMan »

I just got a new laptop, and first thing got GZDoom up. Anyways, in OpenGL mode, the new version's having problems with decals...

In the attachments below, the blood and bullet holes appear on other walls for some strange reason. Anyone know how to rectify this in GLMode?
Attachments
DOOM0001.png
DOOM0001.png (53.61 KiB) Viewed 914 times
DOOM0002.png
DOOM0002.png (59.04 KiB) Viewed 914 times
DOOM0004.png
DOOM0004.png (121.54 KiB) Viewed 914 times
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

Looks like a limitation of your laptop's integrated graphics chip.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

What kind of graphics chipset do you have? This looks either like a driver bug or a nonexistent feature that is required to render decals.
User avatar
MidoriMan
Posts: 29
Joined: Sun Sep 18, 2005 20:41
Location: Working blunders with Decorate.

Post by MidoriMan »

Mobile Intel 945GM Chipset Family.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Ok... That explains a lot.
Locked

Return to “Closed Bugs”