High res png weapon sprites?

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BlackFish
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High res png weapon sprites?

Post by BlackFish »

I recall there was a way with Gzdoom to have high res pngs as weapon frames, but I lost the example I had. What's the way of accomplishing this?
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wildweasel
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Post by wildweasel »

What I do to get high-res weapon frames is make a low-res version of the graphic first, import that, align it, and then use HIRESTEX to remap the high-res version over the low-res one.
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BlackFish
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Post by BlackFish »

Awesome thank you. (And no these wont be 35fps weapons)
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wildweasel
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Post by wildweasel »

The 35fps I didn't mind so much as how much the effort was wasted on graphics that didn't look very good in the first place - as long as proper care is taken when ripping to make sure that the angling is accurate, the contrast is set to a good level, and there are no jagged edges, then that'll go a long way to justify the size of the wad file.

And if you're not already doing so, I recommend using a PK3 file instead of a WAD, in the interest of keeping sizes down a bit.
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Post by Da Snoop »

wildweasel wrote:And if you're not already doing so, I recommend using a PK3 file instead of a WAD, in the interest of keeping sizes down a bit.
I thought there's no compression available for the PK3's. They are nothing but ZIP files, right? I tried to pack files in ZIP and then rename it to PK3 and it worked. But when I used any level of compression or password, GZDoom rejected it with a note in the console.
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wildweasel
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Post by wildweasel »

Well, don't use a password on it, because then nobody can open it. Not sure about that compression bit though...
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hitmanx
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Post by hitmanx »

is there anyway to do high res weapons in edge?
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Post by Da Snoop »

I'm not sure, but I think there was no scale for HUD sprites available in Edge. Just for items. Try to read some DDF info of the latest version.
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Nick_Perrin
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Post by Nick_Perrin »

hitmanx wrote:is there anyway to do high res weapons in edge?
Yes, through IMAGES.DDF.
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