Player model skin bugs caused by player color translations
Moderator: Graf Zahl
- Alex-bomber_Man
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Player model skin bugs caused by player color translations
I've found great bugs with player model skins palete in new version.
I attach the screens where you can see lots of bugs (black and white colors on the legs
of the model) with a blue skin and even more bugs on yellow skin on the player model in my mod Quaked Dimension. There was not such a bug in prevuous versions. it is caused with sprite skin pallete translation - i've found it whie testing.
I attach the screens where you can see lots of bugs (black and white colors on the legs
of the model) with a blue skin and even more bugs on yellow skin on the player model in my mod Quaked Dimension. There was not such a bug in prevuous versions. it is caused with sprite skin pallete translation - i've found it whie testing.
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- Doom0000.gif (90.86 KiB) Viewed 1385 times
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- Doom0001.gif (121.92 KiB) Viewed 1385 times
- Enjay
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What format of graphic are you using for the skin? Is it in the Doom palette?
This may be relevant
http://forum.drdteam.org/viewtopic.php?t=2733
This may be relevant
http://forum.drdteam.org/viewtopic.php?t=2733
- Graf Zahl
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- Enjay
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IMO, leave it as it is (first choice) or disable it for non Doom graphics. Just like any feature, it is a modder's responsibility to use it correctly and if they don't there could be consequences that they don't like.
Disabling altogether would remove the possibility from people who would use it properly.
Disabling altogether would remove the possibility from people who would use it properly.
Sad but true.Graf Zahl wrote:No matter what choice I take, somebody will complain.
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