For situations where I want the model's texture to get affected by translations, but also have alpha data.
For example, my gore mod. The floor blood decals are made of flat plains with a texture. For the blood model to translate to blue or green properly (for the Cacos and the hell nobles), they have to be in the Doom palette.
The alpha map would allow the textures to be in the Doom palette but also have things like gradient fades on the edges and stuff like that.
We now have brightness maps... how about alpha maps?
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