We now have brightness maps... how about alpha maps?

Moderator: Graf Zahl

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Nash
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We now have brightness maps... how about alpha maps?

Post by Nash »

For situations where I want the model's texture to get affected by translations, but also have alpha data.

For example, my gore mod. The floor blood decals are made of flat plains with a texture. For the blood model to translate to blue or green properly (for the Cacos and the hell nobles), they have to be in the Doom palette.

The alpha map would allow the textures to be in the Doom palette but also have things like gradient fades on the edges and stuff like that.
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Graf Zahl
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Post by Graf Zahl »

Since your gore mod is possibly the only thing that could ever profit from it I don't see the need. For 99% of all translucency uses PNG is good enough.
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Nash
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Post by Nash »

Yeah. It is way too specific. I already found a workaround anyway.

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