3d Colision
Moderator: Graf Zahl
- ZardoZ
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- Joined: Tue Dec 25, 2007 23:37
3d Colision
We can expect that some day, a bit more advanced hit/collision detection which 3d models ?
- Enjay
- Developer
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- Azure Agony
- Posts: 71
- Joined: Fri Aug 24, 2007 6:40
- Location: Somewhere in HANGAR or E4M7
If I compare old Doom engine and that what made Randy and Graf I am REALLY impressive. I always dream about 3D floors (called that "floor above floor"
) And now we got it and more, more features like great Decorate, 3D models, GL and others. Of course that would be nice if some day GZDoom will be uses bumpmapping, specular lightning, MD5s, volumetric lights and others features
For now we can use sprites properities to describe 3D models collisions, and one litlle thing what I'm praying now is 3 basic properties to describe sprite:
Height (x) - that we got;
Width (y);
Depth (z);
These two lasts now are describes by Radius, but it's not that same compare to real 3 dimensional (x, y, z).


Height (x) - that we got;
Width (y);
Depth (z);
These two lasts now are describes by Radius, but it's not that same compare to real 3 dimensional (x, y, z).
Last edited by Azure Agony on Sat Jan 05, 2008 20:58, edited 1 time in total.
- Graf Zahl
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- ZardoZ
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- Joined: Tue Dec 25, 2007 23:37
Even, boxy actors, would be a nice addition, because, working over it, we (mapers/moder) can try to simulate a bit more collision models. Isaw some time ago, some maps for Risen 3d sp, that uses MD2 models like "static meshes" of UT2003/4 .... even used it to create 3d floors, but failed when you see that you can walk across some pieces of the hull.