3d Colision

Moderator: Graf Zahl

Locked
User avatar
ZardoZ
Posts: 12
Joined: Tue Dec 25, 2007 23:37

3d Colision

Post by ZardoZ »

We can expect that some day, a bit more advanced hit/collision detection which 3d models ?
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

My guess is almost certainly not. Nice though it would be, I *think* that would involve delving into the physics engine - a notoriously complex and messy collection of unstable code... apparently. Graf and Randy have both expressed understandable reluctance to tackle stuff in that area before.
User avatar
Azure Agony
Posts: 71
Joined: Fri Aug 24, 2007 6:40
Location: Somewhere in HANGAR or E4M7

Post by Azure Agony »

If I compare old Doom engine and that what made Randy and Graf I am REALLY impressive. I always dream about 3D floors (called that "floor above floor" :)) And now we got it and more, more features like great Decorate, 3D models, GL and others. Of course that would be nice if some day GZDoom will be uses bumpmapping, specular lightning, MD5s, volumetric lights and others features :D For now we can use sprites properities to describe 3D models collisions, and one litlle thing what I'm praying now is 3 basic properties to describe sprite:
Height (x) - that we got;
Width (y);
Depth (z);
These two lasts now are describes by Radius, but it's not that same compare to real 3 dimensional (x, y, z).
Last edited by Azure Agony on Sat Jan 05, 2008 20:58, edited 1 time in total.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

What Enjay said. The physics engine as it is can't even handle non-square actors so how should more complex things be possible then?
User avatar
ZardoZ
Posts: 12
Joined: Tue Dec 25, 2007 23:37

Post by ZardoZ »

Even, boxy actors, would be a nice addition, because, working over it, we (mapers/moder) can try to simulate a bit more collision models. Isaw some time ago, some maps for Risen 3d sp, that uses MD2 models like "static meshes" of UT2003/4 .... even used it to create 3d floors, but failed when you see that you can walk across some pieces of the hull.
Locked

Return to “Closed Feature Suggestions”