different player states/sprites for different player weapons

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Alex-bomber_Man
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different player states/sprites for different player weapons

Post by Alex-bomber_Man »

i would like to ask different player states or if it really-only state sprites for different player weapons. It s needed to create 3rd person projects. And more-player jumping sprites support :)
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ChupaReaper
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Post by ChupaReaper »

What would be better is a way to add on extra sprites (so one could just draw the weapon and then stick it on the player sprite) this would save drawing the same player sprite only with different weapons over and over and would be very useful for 3D Models.
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Reinchard
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Post by Reinchard »

I see something like this in Tormentor's667 UTNT.
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StrikerMan780
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Post by StrikerMan780 »

This can be done with a makeshift formula of inventory item jumps on the player class when certain weapons are raised and lowered, iirc.

As for a Jump state, I would love something like that, not necessarily for third person cam, but for when others see your character in action in multiplayer.

Sort of like Duke Nukem 3D. Duke 3D has a Jump state and a falling state, the jump state is only played once when you press the jump button, then if you start falling from your jump, the falling animation is played in a loop until you fire a weapon(Going to firing/melee states), or hit the ground(Going back to Standing/Walking states)

OR, if in the case you didn't jump, and are just falling off a ledge, the falling animation would only play once you reached a small amount falling velocity.
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ChupaReaper
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Post by ChupaReaper »

I've managed to get a working 'hover' state where the player plays a state if its 32 or more from the ground -same sort of thing done for swimming too -nice 3rd person results using models.
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