r70 sound problems with Heretic

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

r70 sound problems with Heretic

Post by Enjay »

When testing the level from the other bug report you just fixed, I noticed Heretic sounds bad - lots of sounds get broken up. Other games seem to be OK. I'll make a recording and post my specs - but I thought it was worth reporting quickly because you said you are trying to get a new release out.
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

OK, Here's a recording playing the level that the bug report was about - but it happens with normal levels too.

http://www.rowand.myzen.co.uk/gzdoom.ogg

My sound card is a SB Audigy and here are my sound settings:

Image

You haven't adopted the Zdoom sound code have you?
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

And it's the same with the new release. :(
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Shit. But considering that the current sound code's lifespan is close to its end don't expect me to do something about it. If you want to play existing Heretic levels just use 1.1.0 instead.
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

Is the sound code for Heretic different to the other games in some way or is it just a bit less likely to show this problem in the other games because of some particular reason or other?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

No. I think it was caused by the scripted ambience that's exclusive to Heretic.

Can you re-download 1.1.1? I think I found the cause and after recompiling it sounded ok to me.
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

Using the exe with a time stamp of 3 minutes past midnight, the bug still remains.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Hm. For me it made a big difference.

Ok, in that case you are out of luck. I won't invest any debugging time in dying code.
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

Fair enough.
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

FWIW, it isn't just original/old Heretic levels that are affected. My Heretic Thief level sounds awful - and it does not make use of any Heretic built in ambient sounds.

However, if I load it using doom2 as an IWAD, heretic.wad as a PWAD (primarily for graphic and sound resources) and an additional sndinfo to make sure the Heretic monsters make noises in Doom mode, it sounds fine.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Hm. Ok. Then it's down to 2 things: The SNDCURVE processing or some game specific setting. How does Hexen sound for you?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Ok, now I hear it too. I had 3D sound on where the distortion doesn't happen for me. Now I'm quite sure it's the SNDCURVE.

... 5 minutes later...

and indeed it was. The array was never fully initialized and contained random data.

Now it sounds ok to me even in 2D mode. I'll upload 1.1.02 right away.
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

1.1.02 fixes it for me too. Thanks. :D

I noticed in the news thread someone mentioned repeating sounds in a sound sequence having a slight pause between them. I noticed this last night too with 1.1.01 and a looping ambient sound. However, things were so borked I couldn't really tell. I think it still exists with 1.1.02 so I'll put together a little test WAD.

I also get Nash's quiet menu sounds problem. 3D sounds need to be on. When using the menu to start a new game from the titlescreen, the menu plays at normal volume. However, after starting a game, press esc to call up the menu and then move up and down through the options and the menu should be way too quiet. This was in Doom and Heretic When loading my Heretic Thief level, the menu, the menu sounds were so quiet that I thought there weren't any.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

If the quiet menu sounds are only with 3D sound on I don't care. The implementation of the currently used 3D sound code is incomplete. Better not use it. ;)

Sorry for the mess. If I had known that the FModEx sound code was that buggy I wouldn't have upgraded at all until it had been stable.
Locked

Return to “Closed Bugs”