r70 sound problems with Heretic
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- Enjay
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r70 sound problems with Heretic
When testing the level from the other bug report you just fixed, I noticed Heretic sounds bad - lots of sounds get broken up. Other games seem to be OK. I'll make a recording and post my specs - but I thought it was worth reporting quickly because you said you are trying to get a new release out.
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OK, Here's a recording playing the level that the bug report was about - but it happens with normal levels too.
http://www.rowand.myzen.co.uk/gzdoom.ogg
My sound card is a SB Audigy and here are my sound settings:

You haven't adopted the Zdoom sound code have you?
http://www.rowand.myzen.co.uk/gzdoom.ogg
My sound card is a SB Audigy and here are my sound settings:

You haven't adopted the Zdoom sound code have you?
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FWIW, it isn't just original/old Heretic levels that are affected. My Heretic Thief level sounds awful - and it does not make use of any Heretic built in ambient sounds.
However, if I load it using doom2 as an IWAD, heretic.wad as a PWAD (primarily for graphic and sound resources) and an additional sndinfo to make sure the Heretic monsters make noises in Doom mode, it sounds fine.
However, if I load it using doom2 as an IWAD, heretic.wad as a PWAD (primarily for graphic and sound resources) and an additional sndinfo to make sure the Heretic monsters make noises in Doom mode, it sounds fine.
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Ok, now I hear it too. I had 3D sound on where the distortion doesn't happen for me. Now I'm quite sure it's the SNDCURVE.
... 5 minutes later...
and indeed it was. The array was never fully initialized and contained random data.
Now it sounds ok to me even in 2D mode. I'll upload 1.1.02 right away.
... 5 minutes later...
and indeed it was. The array was never fully initialized and contained random data.
Now it sounds ok to me even in 2D mode. I'll upload 1.1.02 right away.
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1.1.02 fixes it for me too. Thanks. 
I noticed in the news thread someone mentioned repeating sounds in a sound sequence having a slight pause between them. I noticed this last night too with 1.1.01 and a looping ambient sound. However, things were so borked I couldn't really tell. I think it still exists with 1.1.02 so I'll put together a little test WAD.
I also get Nash's quiet menu sounds problem. 3D sounds need to be on. When using the menu to start a new game from the titlescreen, the menu plays at normal volume. However, after starting a game, press esc to call up the menu and then move up and down through the options and the menu should be way too quiet. This was in Doom and Heretic When loading my Heretic Thief level, the menu, the menu sounds were so quiet that I thought there weren't any.

I noticed in the news thread someone mentioned repeating sounds in a sound sequence having a slight pause between them. I noticed this last night too with 1.1.01 and a looping ambient sound. However, things were so borked I couldn't really tell. I think it still exists with 1.1.02 so I'll put together a little test WAD.
I also get Nash's quiet menu sounds problem. 3D sounds need to be on. When using the menu to start a new game from the titlescreen, the menu plays at normal volume. However, after starting a game, press esc to call up the menu and then move up and down through the options and the menu should be way too quiet. This was in Doom and Heretic When loading my Heretic Thief level, the menu, the menu sounds were so quiet that I thought there weren't any.
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