1.1.02 looping sound problem

Bugs that have been resolved.

Moderator: Graf Zahl

User avatar
Enjay
Developer
Developer
Posts: 4753
Joined: Tue Aug 30, 2005 23:19
Location: Scotland

1.1.02 looping sound problem

Post by Enjay »

To raise an actual bug report for this...
DoomerMrT wrote:I dunno, it seems like a problem in the SNDSEQ lump.The sound what supposed to play infinitely til the door closes has an error.It stops after the sound ends and with a little gap it starts again.In 1.1.0 there wasn't a gap like this.
Also, sometimes the close door sound plays much more earlier than the door could reach it's closed sequence.


EDIT: both in 2D and 3D sound mode.
I hadn't noticed it with a sound sequence, but it does occur with looping ambient sounds. The attached example is a rather unattractive sound that is meant to sound like the hum of a space ship engine. In earlier versions, it looped seamlessly but now you can hear a momentary pause when the sound loops (2D or 3D).
You do not have the required permissions to view the files attached to this post.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Post by Graf Zahl »

Does this happen in the latest ZDoom as well?
User avatar
Enjay
Developer
Developer
Posts: 4753
Joined: Tue Aug 30, 2005 23:19
Location: Scotland

Post by Enjay »

No.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Post by Graf Zahl »

In that case it's unlikely that I'll do a thorough investigation. If I don't find a cause by a quick look you have to live with it. The current sound code isn't worth the effort.
User avatar
Enjay
Developer
Developer
Posts: 4753
Joined: Tue Aug 30, 2005 23:19
Location: Scotland

Post by Enjay »

r78 with the new sound code fixes the looping sound sequence above.

Return to “Closed Bugs”