I hadn't noticed it with a sound sequence, but it does occur with looping ambient sounds. The attached example is a rather unattractive sound that is meant to sound like the hum of a space ship engine. In earlier versions, it looped seamlessly but now you can hear a momentary pause when the sound loops (2D or 3D).DoomerMrT wrote:I dunno, it seems like a problem in the SNDSEQ lump.The sound what supposed to play infinitely til the door closes has an error.It stops after the sound ends and with a little gap it starts again.In 1.1.0 there wasn't a gap like this.
Also, sometimes the close door sound plays much more earlier than the door could reach it's closed sequence.
EDIT: both in 2D and 3D sound mode.
1.1.02 looping sound problem
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1.1.02 looping sound problem
To raise an actual bug report for this...
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- Graf Zahl
- GZDoom Developer
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- Enjay
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- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
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