Stretch Short Skies
Moderator: Graf Zahl
- fenderc01
- Posts: 3
- Joined: Sun Mar 02, 2008 0:21
Stretch Short Skies
The "Stretch Short Skies" option doesn't work. Even when the option is disabled, the skies are still stretched.
- Jive
- Posts: 340
- Joined: Sat Mar 11, 2006 23:44
- Location: Manaus (Amazonia)
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I played a long time around this weird problem, and here is the result :
- in the MAPINFO lump, if you use, let say
If you use, let say:

Kiss my feet !
hahahaha !!!
- in the MAPINFO lump, if you use, let say
- define sky1 256 240
define sky2 512 256
define sky3 512 240
If you use, let say:
- - remap sky1 ciel1
- remap sky2 ciel2
- remap sky3 ciel3
- - remap sky1 sky1
- remap sky2 sky2
- remap sky3 sky3
- * It seemed to me that the command "REMAP" is preventing skies to be stretchable.
* It seemed to me also that this bug was happening only with Doom II.
* The skies for Doom I are still stretchable.
* I'm playing actually with "Armadosia" (megawad for Doom II), and its skies are NOT stretchable, no matter if I use or not HighRes textures, of if I use an addon with regular additional textures or not.
* If the pwad is containing a lump with "define" fields, the skies will be stretchable. I applied this rule to Armadosia, created a lump with its definitions for the 3 skies, added the 3 pictures separately (out of the markers for the patches), and... TADA... the skies are now stretchable

Kiss my feet !

hahahaha !!!
- Tormentor667
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