Stretch Short Skies

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
User avatar
fenderc01
Posts: 3
Joined: Sun Mar 02, 2008 0:21

Stretch Short Skies

Post by fenderc01 »

The "Stretch Short Skies" option doesn't work. Even when the option is disabled, the skies are still stretched.
Nuxius
Posts: 106
Joined: Fri Sep 02, 2005 9:15
Location: Texas

Post by Nuxius »

It never has worked in GZDoom. (unfortunately)

I seem to remember someone bringing this up before, can't remember what Graf said about it though.
User avatar
Jive
Posts: 340
Joined: Sat Mar 11, 2006 23:44
Location: Manaus (Amazonia)
Contact:

Post by Jive »

I played a long time around this weird problem, and here is the result :
- in the MAPINFO lump, if you use, let say
  • define sky1 256 240
    define sky2 512 256
    define sky3 512 240
you will have stretchable skies.

If you use, let say:
  • - remap sky1 ciel1
    - remap sky2 ciel2
    - remap sky3 ciel3
or
  • - remap sky1 sky1
    - remap sky2 sky2
    - remap sky3 sky3
your skies won't be stretchable !!!
  • * It seemed to me that the command "REMAP" is preventing skies to be stretchable.
    * It seemed to me also that this bug was happening only with Doom II.
    * The skies for Doom I are still stretchable.
    * I'm playing actually with "Armadosia" (megawad for Doom II), and its skies are NOT stretchable, no matter if I use or not HighRes textures, of if I use an addon with regular additional textures or not.
    * If the pwad is containing a lump with "define" fields, the skies will be stretchable. I applied this rule to Armadosia, created a lump with its definitions for the 3 skies, added the 3 pictures separately (out of the markers for the patches), and... TADA... the skies are now stretchable
:shock:

Kiss my feet ! :D
hahahaha !!!
User avatar
Tormentor667
Stronghold Team
Posts: 3555
Joined: Sun Nov 13, 2005 23:15
Location: Germany
Contact:

Post by Tormentor667 »

Jive wrote:Kiss my feet!
Never, even if you promise me lots of money or hot women. You are disgusting!

And no, your solution isn't a solution, the bug persists!
User avatar
wildweasel
DRD Team Admin (Inactive)
Posts: 2132
Joined: Wed Jun 29, 2005 22:00
Location: the Admincave!
Contact:

Post by wildweasel »

Jive wrote:Kiss my feet ! :D
hahahaha !!!
Hm, I must have missed this the first time around. Duly noted...
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Bug fixed and thread closed to prevent further pollution.
Locked

Return to “Closed Bugs”