
In case it helps, I went to an area in Z1M1 where the effect is particularly bad and fiddled around with my OpenGL settings. I tried cycling all the menu choices through their various options and 2 of them seemed to have an effect. In each case, I set my options back to normal (pretty much the default settings - I think) and then cycled through the options for that particular menu item.
I was just looking at the flickering effect through the menu, I didn't try much playing, so I can't say that these are definitely a fix, but the following settings had these effects:
Texture Filter Mode
The flickering still happened, with no obvious change, with the following settings:
Trilinear
Bilinear
None (mipmapped)
The flickering appeared to stop with the following settings:
Linear
None
Setting things back to normal (ie with flickering) I moved on and the next setting that had an effect was "Texture format".
Texture Format
The flickering still happened, with no obvious change, with the following settings:
RGBA8
The flickering appeared to stop with the following settings:
RGBA2
RGBA4
RGB5_A1
No other OpenGL options appeared to make any difference to the flicker. I will now try some of these options that appeared to stop the flicker more extensively and report back if there is anything worth mentioning.
The above tests were carried out where the screenshot below was taken.
