(Windows version of gzdoom from http://svn.drd-team.org/gzdoom/, but run under Wine in 64-bit Ubuntu Linux)
I tried to host a coop game with Zero Tolerance (not sure if its the same version in that topic now) loaded, and it worked for the most part. For some reason it continually alerted all the players that the flare gun was upgraded to level 2, and repeatedly made an annoying beeping noise. Not sure if that was a glitch in the wad or gzdoom. I can't remember if anything special happened when the crash happened, but both clients stayed in-game (but fell out of sync).
[r183] Crash in server in netgame with zp-zerot.wad loaded
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- Agent ME
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[r183] Crash in server in netgame with zp-zerot.wad loaded
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- CrashReport3.zip
- Server crash while playing with Zero Tolerance mod
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- Graf Zahl
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Haven't had luck with that recently. I managed to fix a few minor compiler warnings but haven't gotten around that yet.SoulPriestess wrote:Question... have you tried to build a native Linux executable?