[r183] Crash in server in netgame with zp-zerot.wad loaded

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Agent ME
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[r183] Crash in server in netgame with zp-zerot.wad loaded

Post by Agent ME »

(Windows version of gzdoom from http://svn.drd-team.org/gzdoom/, but run under Wine in 64-bit Ubuntu Linux)

I tried to host a coop game with Zero Tolerance (not sure if its the same version in that topic now) loaded, and it worked for the most part. For some reason it continually alerted all the players that the flare gun was upgraded to level 2, and repeatedly made an annoying beeping noise. Not sure if that was a glitch in the wad or gzdoom. I can't remember if anything special happened when the crash happened, but both clients stayed in-game (but fell out of sync).
Attachments
CrashReport3.zip
Server crash while playing with Zero Tolerance mod
(13.29 KiB) Downloaded 68 times
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Graf Zahl
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Post by Graf Zahl »

I'm sorry I can't do anything with this. It crashes internally in the system's MIDI code and it's impossible to track down a potential cause.
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Rachael
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Post by Rachael »

Question... have you tried to build a native Linux executable?

WinE is great and all, but it's not so good for diagnosing errors. It might even be WinE itself causing the problems. (Unlikely, given that it's been out for a very long time, but still quite possible)
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Agent ME
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Post by Agent ME »

SoulPriestess wrote:Question... have you tried to build a native Linux executable?
Haven't had luck with that recently. I managed to fix a few minor compiler warnings but haven't gotten around that yet.
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