[gzdoom1.1.06, r239]Enemies destroying barrels are not harmd

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anakin s.
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Joined: Sat Oct 22, 2005 16:25

[gzdoom1.1.06, r239]Enemies destroying barrels are not harmd

Post by anakin s. »

I summoned a former human and a barrel and watched as the former human destroyed the barrel right in front of him while trying to attack me but experienced no damage himself. I posted this message here because I experienced it while playing gzdoom 1.1.06, r239.
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Enjay
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Post by Enjay »

I'm having difficulty repeating this. I've tried various enemies in front of barrels in a variety of combinations and all have either died or been harmed by the barrels.

Do you have anything else loaded that might be affecting this?
anakin s.
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Joined: Sat Oct 22, 2005 16:25

Post by anakin s. »

Yes, I do have something else loaded, but I don't know how that could affect it. Some possibilities include:

1. Using an invisible actor to spawn enemies and having the spawned enemy destroy the barrel (nope, tried both the spawned enemy and the enemy without having been spawned).
2. Having the enemy use a custom bullet puff type.
3. Setting the gib health to a higher threshold.
4. Inheriting from and replacing zombieman.

I don't want to post it here because it's a project that I'm working on and I want to keep it secret. I may experiment some more when I have time to see what's going on.
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Graf Zahl
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Post by Graf Zahl »

anakin s. wrote: I don't want to post it here because it's a project that I'm working on and I want to keep it secret. I may experiment some more when I have time to see what's going on.

In that case this thread goes straight to the dumping ground.
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