[gzdoom1.1.06, r239]Enemies destroying barrels are not harmd
Moderator: Graf Zahl
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[gzdoom1.1.06, r239]Enemies destroying barrels are not harmd
I summoned a former human and a barrel and watched as the former human destroyed the barrel right in front of him while trying to attack me but experienced no damage himself. I posted this message here because I experienced it while playing gzdoom 1.1.06, r239.
- Enjay
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- Posts: 34
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Yes, I do have something else loaded, but I don't know how that could affect it. Some possibilities include:
1. Using an invisible actor to spawn enemies and having the spawned enemy destroy the barrel (nope, tried both the spawned enemy and the enemy without having been spawned).
2. Having the enemy use a custom bullet puff type.
3. Setting the gib health to a higher threshold.
4. Inheriting from and replacing zombieman.
I don't want to post it here because it's a project that I'm working on and I want to keep it secret. I may experiment some more when I have time to see what's going on.
1. Using an invisible actor to spawn enemies and having the spawned enemy destroy the barrel (nope, tried both the spawned enemy and the enemy without having been spawned).
2. Having the enemy use a custom bullet puff type.
3. Setting the gib health to a higher threshold.
4. Inheriting from and replacing zombieman.
I don't want to post it here because it's a project that I'm working on and I want to keep it secret. I may experiment some more when I have time to see what's going on.
- Graf Zahl
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