regression: block artifacts in sprites

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jengelh
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regression: block artifacts in sprites

Post by jengelh »

Something changed between r278 and r286 that causes sprites to be upscaled with different algos (see images). Because not every revision of gzdoom compiles without problems and many changes are often accumulated into a single commit, I did not find the very exact spot in the code.
* r278 is the last known good revision
* r286 is the first known bad revision
The attached zdoom.ini needs to be used to make it show on r286.
Attachments
As seen in r278.
As seen in r278.
1-orig.png (426.4 KiB) Viewed 438 times
As seen in r286.
As seen in r286.
2-new.png (357.14 KiB) Viewed 438 times
zdoom.ini.txt
settings
(9.38 KiB) Downloaded 51 times
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Enjay
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Post by Enjay »

I could be wrong, and I can't check properly ATM, but it just looks like you have the new high-res filtering enabled in 286 and not in 278 (I don'r remember which revision it was added for). If so, it's an option that can be switched off and, from what I remember, it isn't switched on by default anyway.

[edit] Reading this thread, they may have been added for 279

http://forum.drdteam.org/viewtopic.php?t=3759

[/edit]
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Graf Zahl
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Post by Graf Zahl »

Yeah, not a bug
jengelh
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Post by jengelh »

It just seemed strange to me that this functionality had been enabled through the config file even before I initially ran r279.
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Enjay
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Post by Enjay »

Quite how it's ended up in there, I don't know. However, this line:

gl_texture_hqresize=1

is in your ini and is the one enabling the filtering.
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