Something changed between r278 and r286 that causes sprites to be upscaled with different algos (see images). Because not every revision of gzdoom compiles without problems and many changes are often accumulated into a single commit, I did not find the very exact spot in the code.
* r278 is the last known good revision
* r286 is the first known bad revision
The attached zdoom.ini needs to be used to make it show on r286.
regression: block artifacts in sprites
Moderator: Graf Zahl
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regression: block artifacts in sprites
- Attachments
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- As seen in r278.
- 1-orig.png (426.4 KiB) Viewed 437 times
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- As seen in r286.
- 2-new.png (357.14 KiB) Viewed 437 times
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- zdoom.ini.txt
- settings
- (9.38 KiB) Downloaded 51 times
- Enjay
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I could be wrong, and I can't check properly ATM, but it just looks like you have the new high-res filtering enabled in 286 and not in 278 (I don'r remember which revision it was added for). If so, it's an option that can be switched off and, from what I remember, it isn't switched on by default anyway.
[edit] Reading this thread, they may have been added for 279
http://forum.drdteam.org/viewtopic.php?t=3759
[/edit]
[edit] Reading this thread, they may have been added for 279
http://forum.drdteam.org/viewtopic.php?t=3759
[/edit]
- Graf Zahl
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- Posts: 41
- Joined: Sat Jun 24, 2006 10:21
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- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact: